spirv: Add explicit pointer types

Instead of baking in uvec2 for UBO and SSBO pointers and uint for push
constant and shared memory pointers, make it configurable.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Jason Ekstrand
2018-11-28 15:20:03 -06:00
committed by Jason Ekstrand
parent be039cb467
commit adc155a815
4 changed files with 36 additions and 20 deletions

View File

@@ -247,6 +247,10 @@ radv_shader_compile_to_nir(struct radv_device *device,
.transform_feedback = true,
.storage_image_ms = true,
},
.ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
.ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
.push_const_ptr_type = glsl_uint_type(),
.shared_ptr_type = glsl_uint_type(),
};
entry_point = spirv_to_nir(spirv, module->size / 4,
spec_entries, num_spec_entries,

View File

@@ -61,6 +61,12 @@ struct spirv_to_nir_options {
struct spirv_supported_capabilities caps;
/* Storage types for various kinds of pointers. */
const struct glsl_type *ubo_ptr_type;
const struct glsl_type *ssbo_ptr_type;
const struct glsl_type *push_const_ptr_type;
const struct glsl_type *shared_ptr_type;
struct {
void (*func)(void *private_data,
enum nir_spirv_debug_level level,

View File

@@ -1279,26 +1279,21 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
vtn_foreach_decoration(b, val, array_stride_decoration_cb, NULL);
if (storage_class == SpvStorageClassUniform ||
storage_class == SpvStorageClassStorageBuffer) {
/* These can actually be stored to nir_variables and used as SSA
* values so they need a real glsl_type.
*/
val->type->type = glsl_vector_type(GLSL_TYPE_UINT, 2);
}
if (storage_class == SpvStorageClassPushConstant) {
/* These can actually be stored to nir_variables and used as SSA
* values so they need a real glsl_type.
*/
val->type->type = glsl_uint_type();
}
if (storage_class == SpvStorageClassWorkgroup) {
/* These can actually be stored to nir_variables and used as SSA
* values so they need a real glsl_type.
*/
val->type->type = glsl_uint_type();
switch (storage_class) {
case SpvStorageClassUniform:
val->type->type = b->options->ubo_ptr_type;
break;
case SpvStorageClassStorageBuffer:
val->type->type = b->options->ssbo_ptr_type;
break;
case SpvStorageClassPushConstant:
val->type->type = b->options->push_const_ptr_type;
break;
case SpvStorageClassWorkgroup:
val->type->type = b->options->shared_ptr_type;
if (b->options->lower_workgroup_access_to_offsets) {
uint32_t size, align;
val->type->deref = vtn_type_layout_std430(b, val->type->deref,
@@ -1306,6 +1301,13 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
val->type->length = size;
val->type->align = align;
}
break;
default:
/* In this case, no variable pointers are allowed so all deref chains
* are complete back to the variable and it doesn't matter what type
* gets used so we leave it NULL.
*/
break;
}
break;
}

View File

@@ -158,6 +158,10 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
.storage_8bit = device->instance->physicalDevice.info.gen >= 8,
.post_depth_coverage = device->instance->physicalDevice.info.gen >= 9,
},
.ubo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
.ssbo_ptr_type = glsl_vector_type(GLSL_TYPE_UINT, 2),
.push_const_ptr_type = glsl_uint_type(),
.shared_ptr_type = glsl_uint_type(),
};
nir_function *entry_point =