blorp: Pass the batch to lookup/upload_shader instead of context
This will allow drivers to pin shader buffers if necessary. i965 and anv do not need to do this today, but iris will. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -43,18 +43,20 @@ struct brw_blorp_const_color_prog_key
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};
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static bool
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blorp_params_get_clear_kernel(struct blorp_context *blorp,
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blorp_params_get_clear_kernel(struct blorp_batch *batch,
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struct blorp_params *params,
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bool use_replicated_data,
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bool clear_rgb_as_red)
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{
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struct blorp_context *blorp = batch->blorp;
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const struct brw_blorp_const_color_prog_key blorp_key = {
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.shader_type = BLORP_SHADER_TYPE_CLEAR,
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.use_simd16_replicated_data = use_replicated_data,
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.clear_rgb_as_red = clear_rgb_as_red,
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};
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if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
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if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
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¶ms->wm_prog_kernel, ¶ms->wm_prog_data))
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return true;
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@@ -104,7 +106,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp,
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&prog_data);
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bool result =
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blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
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blorp->upload_shader(batch, &blorp_key, sizeof(blorp_key),
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program, prog_data.base.program_size,
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&prog_data.base, sizeof(prog_data),
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¶ms->wm_prog_kernel, ¶ms->wm_prog_data);
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@@ -126,9 +128,10 @@ struct layer_offset_vs_key {
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* vertex shader.
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*/
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static bool
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blorp_params_get_layer_offset_vs(struct blorp_context *blorp,
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blorp_params_get_layer_offset_vs(struct blorp_batch *batch,
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struct blorp_params *params)
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{
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struct blorp_context *blorp = batch->blorp;
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struct layer_offset_vs_key blorp_key = {
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.shader_type = BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
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};
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@@ -136,7 +139,7 @@ blorp_params_get_layer_offset_vs(struct blorp_context *blorp,
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if (params->wm_prog_data)
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blorp_key.num_inputs = params->wm_prog_data->num_varying_inputs;
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if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
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if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
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¶ms->vs_prog_kernel, ¶ms->vs_prog_data))
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return true;
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@@ -194,7 +197,7 @@ blorp_params_get_layer_offset_vs(struct blorp_context *blorp,
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blorp_compile_vs(blorp, mem_ctx, b.shader, &vs_prog_data);
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bool result =
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blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
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blorp->upload_shader(batch, &blorp_key, sizeof(blorp_key),
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program, vs_prog_data.base.base.program_size,
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&vs_prog_data.base.base, sizeof(vs_prog_data),
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¶ms->vs_prog_kernel, ¶ms->vs_prog_data);
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@@ -351,7 +354,7 @@ blorp_fast_clear(struct blorp_batch *batch,
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get_fast_clear_rect(batch->blorp->isl_dev, surf->aux_surf,
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¶ms.x0, ¶ms.y0, ¶ms.x1, ¶ms.y1);
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if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, true, false))
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if (!blorp_params_get_clear_kernel(batch, ¶ms, true, false))
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return;
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brw_blorp_surface_info_init(batch->blorp, ¶ms.dst, surf, level,
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@@ -453,12 +456,12 @@ blorp_clear(struct blorp_batch *batch,
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}
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}
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if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms,
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if (!blorp_params_get_clear_kernel(batch, ¶ms,
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use_simd16_replicated_data,
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clear_rgb_as_red))
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return;
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if (!blorp_ensure_sf_program(batch->blorp, ¶ms))
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if (!blorp_ensure_sf_program(batch, ¶ms))
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return;
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while (num_layers > 0) {
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@@ -589,7 +592,7 @@ blorp_clear_depth_stencil(struct blorp_batch *batch,
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* we disable statistics in 3DSTATE_WM. Give it the usual clear shader
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* to work around the issue.
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*/
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if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, false, false))
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if (!blorp_params_get_clear_kernel(batch, ¶ms, false, false))
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return;
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}
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@@ -829,7 +832,7 @@ blorp_clear_attachments(struct blorp_batch *batch,
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* is tiled or not, we have to assume it may be linear. This means no
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* SIMD16_REPDATA for us. :-(
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*/
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if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, false, false))
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if (!blorp_params_get_clear_kernel(batch, ¶ms, false, false))
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return;
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}
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@@ -847,7 +850,7 @@ blorp_clear_attachments(struct blorp_batch *batch,
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params.stencil_ref = stencil_value;
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}
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if (!blorp_params_get_layer_offset_vs(batch->blorp, ¶ms))
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if (!blorp_params_get_layer_offset_vs(batch, ¶ms))
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return;
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params.vs_inputs.base_layer = start_layer;
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@@ -914,7 +917,7 @@ blorp_ccs_resolve(struct blorp_batch *batch,
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* color" message.
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*/
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if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, true, false))
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if (!blorp_params_get_clear_kernel(batch, ¶ms, true, false))
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return;
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batch->blorp->exec(batch, ¶ms);
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@@ -936,9 +939,10 @@ struct blorp_mcs_partial_resolve_key
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};
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static bool
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blorp_params_get_mcs_partial_resolve_kernel(struct blorp_context *blorp,
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blorp_params_get_mcs_partial_resolve_kernel(struct blorp_batch *batch,
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struct blorp_params *params)
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{
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struct blorp_context *blorp = batch->blorp;
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const struct blorp_mcs_partial_resolve_key blorp_key = {
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.shader_type = BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE,
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.indirect_clear_color = params->dst.clear_color_addr.buffer != NULL,
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@@ -946,7 +950,7 @@ blorp_params_get_mcs_partial_resolve_kernel(struct blorp_context *blorp,
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.num_samples = params->num_samples,
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};
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if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
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if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
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¶ms->wm_prog_kernel, ¶ms->wm_prog_data))
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return true;
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@@ -1002,7 +1006,7 @@ blorp_params_get_mcs_partial_resolve_kernel(struct blorp_context *blorp,
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&prog_data);
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bool result =
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blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
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blorp->upload_shader(batch, &blorp_key, sizeof(blorp_key),
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program, prog_data.base.program_size,
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&prog_data.base, sizeof(prog_data),
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¶ms->wm_prog_kernel, ¶ms->wm_prog_data);
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@@ -1039,7 +1043,7 @@ blorp_mcs_partial_resolve(struct blorp_batch *batch,
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memcpy(¶ms.wm_inputs.clear_color,
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surf->clear_color.f32, sizeof(float) * 4);
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if (!blorp_params_get_mcs_partial_resolve_kernel(batch->blorp, ¶ms))
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if (!blorp_params_get_mcs_partial_resolve_kernel(batch, ¶ms))
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return;
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batch->blorp->exec(batch, ¶ms);
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@@ -1192,7 +1196,7 @@ blorp_ccs_ambiguate(struct blorp_batch *batch,
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memset(¶ms.wm_inputs.clear_color, 0,
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sizeof(params.wm_inputs.clear_color));
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if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, true, false))
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if (!blorp_params_get_clear_kernel(batch, ¶ms, true, false))
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return;
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batch->blorp->exec(batch, ¶ms);
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