blorp: Pass the batch to lookup/upload_shader instead of context
This will allow drivers to pin shader buffers if necessary. i965 and anv do not need to do this today, but iris will. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -45,10 +45,10 @@ struct blorp_context {
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const struct brw_compiler *compiler;
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bool (*lookup_shader)(struct blorp_context *blorp,
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bool (*lookup_shader)(struct blorp_batch *batch,
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const void *key, uint32_t key_size,
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uint32_t *kernel_out, void *prog_data_out);
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bool (*upload_shader)(struct blorp_context *blorp,
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bool (*upload_shader)(struct blorp_batch *batch,
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const void *key, uint32_t key_size,
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const void *kernel, uint32_t kernel_size,
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const struct brw_stage_prog_data *prog_data,
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