more work on GL_ARB_texture_cube_map

This commit is contained in:
Brian Paul
2000-05-30 00:27:24 +00:00
parent eed6f69199
commit ad817704fa
2 changed files with 84 additions and 20 deletions

View File

@@ -957,6 +957,17 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
}
/* For cube map, width must equal height */
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
if (width != height) {
if (!isProxy) {
gl_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)");
}
return GL_TRUE;
}
}
/* Depth */
if (dimensions >= 3) {
if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize
@@ -1186,6 +1197,15 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
/* For cube map, width must equal height */
if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
if (width != height) {
gl_error(ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width != height)");
return GL_TRUE;
}
}
/* Level */
if (level<0 || level>=ctx->Const.MaxTextureLevels) {
char message[100];

View File

@@ -188,6 +188,20 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
t->M = (GLfloat) (MIN2(t->MaxLevel, t->P) - t->BaseLevel);
if (t->Dimensions == 6) {
/* make sure all six level 0 images are same size */
const GLint w = t->Image[0]->Width2;
const GLint h = t->Image[0]->Height2;
if (!t->NegX[0] || t->NegX[0]->Width2 != w || t->NegX[0]->Height2 != h ||
!t->PosY[0] || t->PosY[0]->Width2 != w || t->PosY[0]->Height2 != h ||
!t->NegY[0] || t->NegY[0]->Width2 != w || t->NegY[0]->Height2 != h ||
!t->PosZ[0] || t->PosZ[0]->Width2 != w || t->PosZ[0]->Height2 != h ||
!t->NegZ[0] || t->NegZ[0]->Width2 != w || t->NegZ[0]->Height2 != h) {
t->Complete = GL_FALSE;
return;
}
}
if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
/*
* Mipmapping: determine if we have a complete set of mipmaps
@@ -307,9 +321,39 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
}
}
else if (t->Dimensions == 6) { /* cube map */
else if (t->Dimensions == 6) {
/* make sure 6 cube faces are consistant */
GLuint width = t->Image[0]->Width2;
GLuint height = t->Image[0]->Height2;
for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
if (width > 1) {
width /= 2;
}
if (height > 1) {
height /= 2;
}
if (i >= minLevel && i <= maxLevel) {
/* check that we have images defined */
if (!t->Image[i] || !t->NegX[i] ||
!t->PosY[i] || !t->NegY[i] ||
!t->PosZ[i] || !t->NegZ[i]) {
t->Complete = GL_FALSE;
return;
}
/* check that all six images have same size */
if (t->NegX[i]->Width2!=width || t->NegX[i]->Height2!=height ||
t->PosY[i]->Width2!=width || t->PosY[i]->Height2!=height ||
t->NegY[i]->Width2!=width || t->NegY[i]->Height2!=height ||
t->PosZ[i]->Width2!=width || t->PosZ[i]->Height2!=height ||
t->NegZ[i]->Width2!=width || t->NegZ[i]->Height2!=height) {
t->Complete = GL_FALSE;
return;
}
}
if (width == 1 && height == 1) {
return; /* found smallest needed mipmap, all done! */
}
}
}
else {
/* Dimensions = ??? */