i965: Convert BLEND_CONSTANT_COLOR state to genxml.
It's a very simple conversion, and it allows us to delete brw_cc.c. Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -4,7 +4,6 @@ i965_FILES = \
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brw_blorp.h \
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brw_bufmgr.c \
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brw_bufmgr.h \
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brw_cc.c \
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brw_clear.c \
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brw_clip.c \
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brw_clip_state.c \
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@@ -1,62 +0,0 @@
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/*
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Copyright (C) Intel Corp. 2006. All Rights Reserved.
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Intel funded Tungsten Graphics to
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develop this 3D driver.
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice (including the
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next paragraph) shall be included in all copies or substantial
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portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**********************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keithw@vmware.com>
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*/
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#include "brw_context.h"
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#include "brw_state.h"
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#include "brw_defines.h"
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#include "brw_util.h"
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#include "main/glformats.h"
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#include "main/macros.h"
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#include "main/stencil.h"
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#include "intel_batchbuffer.h"
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static void upload_blend_constant_color(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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BEGIN_BATCH(5);
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OUT_BATCH(_3DSTATE_BLEND_CONSTANT_COLOR << 16 | (5-2));
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OUT_BATCH_F(ctx->Color.BlendColorUnclamped[0]);
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OUT_BATCH_F(ctx->Color.BlendColorUnclamped[1]);
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OUT_BATCH_F(ctx->Color.BlendColorUnclamped[2]);
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OUT_BATCH_F(ctx->Color.BlendColorUnclamped[3]);
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state brw_blend_constant_color = {
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.dirty = {
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.mesa = _NEW_COLOR,
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.brw = BRW_NEW_CONTEXT |
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BRW_NEW_BLORP,
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},
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.emit = upload_blend_constant_color
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};
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@@ -4962,6 +4962,32 @@ const struct brw_tracked_state genX(cs_samplers) = {
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/* ---------------------------------------------------------------------- */
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#if GEN_GEN <= 5
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static void genX(upload_blend_constant_color)(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_COLOR), blend_cc) {
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blend_cc.BlendConstantColorRed = ctx->Color.BlendColorUnclamped[0];
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blend_cc.BlendConstantColorGreen = ctx->Color.BlendColorUnclamped[1];
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blend_cc.BlendConstantColorBlue = ctx->Color.BlendColorUnclamped[2];
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blend_cc.BlendConstantColorAlpha = ctx->Color.BlendColorUnclamped[3];
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}
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}
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static const struct brw_tracked_state genX(blend_constant_color) = {
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.dirty = {
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.mesa = _NEW_COLOR,
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.brw = BRW_NEW_CONTEXT |
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BRW_NEW_BLORP,
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},
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.emit = genX(upload_blend_constant_color)
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};
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#endif
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/* ---------------------------------------------------------------------- */
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void
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genX(init_atoms)(struct brw_context *brw)
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{
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@@ -5005,7 +5031,7 @@ genX(init_atoms)(struct brw_context *brw)
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&brw_invariant_state,
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&brw_binding_table_pointers,
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&brw_blend_constant_color,
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&genX(blend_constant_color),
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&brw_depthbuffer,
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