nir/lower_fragcolor: preserve location_frac
this otherwise breaks component-based outputs cc: mesa-stable Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25794>
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@@ -81,6 +81,7 @@ lower_fragcolor_intrin(nir_builder *b, nir_intrinsic_instr *instr, void *data)
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nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out,
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nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out,
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out->type, name);
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out->type, name);
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out_color->data.location = FRAG_RESULT_DATA0 + i;
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out_color->data.location = FRAG_RESULT_DATA0 + i;
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out_color->data.location_frac = out->data.location_frac;
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out_color->data.driver_location = b->shader->num_outputs++;
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out_color->data.driver_location = b->shader->num_outputs++;
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out_color->data.index = out->data.index;
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out_color->data.index = out->data.index;
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nir_store_var(b, out_color, frag_color, writemask);
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nir_store_var(b, out_color, frag_color, writemask);
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