i965/fs: Migrate FS discard handling to the IR builder.
Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -1595,7 +1595,7 @@ fs_visitor::emit_discard_jump()
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/* For performance, after a discard, jump to the end of the
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* shader if all relevant channels have been discarded.
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*/
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fs_inst *discard_jump = emit(FS_OPCODE_DISCARD_JUMP);
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fs_inst *discard_jump = bld.emit(FS_OPCODE_DISCARD_JUMP);
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discard_jump->flag_subreg = 1;
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discard_jump->predicate = (dispatch_width == 8)
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@@ -4185,7 +4185,7 @@ fs_visitor::run_fs()
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* Initialize it with the dispatched pixels.
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*/
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if (wm_prog_data->uses_kill) {
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fs_inst *discard_init = emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
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fs_inst *discard_init = bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
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discard_init->flag_subreg = 1;
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}
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@@ -4198,7 +4198,7 @@ fs_visitor::run_fs()
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return false;
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if (wm_prog_data->uses_kill)
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emit(FS_OPCODE_PLACEHOLDER_HALT);
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bld.emit(FS_OPCODE_PLACEHOLDER_HALT);
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if (wm_key->alpha_test_func)
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emit_alpha_test();
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