mesa: remove needless casts in save_EdgeFlag()
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@@ -5673,7 +5673,7 @@ save_Indexfv(const GLfloat * v)
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static void GLAPIENTRY
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save_EdgeFlag(GLboolean x)
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{
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save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0);
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save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0f : 0.0f);
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}
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