glsl: Check the subroutine associated functions names

Adding compile time check for subroutine functions with
the same names. Similar check for intrastage linking was already
landed in commit 5f0567a4f6.

From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification

    "A program will fail to compile or link if any shader
     or stage contains two or more functions with the same
     name if the name is associated with a subroutine type."

Fixes:
    * no-overloads.vert

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Vadym Shovkoplias
2018-10-09 19:09:10 +03:00
committed by Tapani Pälli
parent d2ea3d4a76
commit ad558408ff

View File

@@ -66,6 +66,9 @@ using namespace ir_builder;
static void
detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
exec_list *instructions);
static void
verify_subroutine_associated_funcs(struct _mesa_glsl_parse_state *state);
static void
remove_per_vertex_blocks(exec_list *instructions,
_mesa_glsl_parse_state *state, ir_variable_mode mode);
@@ -155,6 +158,7 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
foreach_list_typed (ast_node, ast, link, & state->translation_unit)
ast->hir(instructions, state);
verify_subroutine_associated_funcs(state);
detect_recursion_unlinked(state, instructions);
detect_conflicting_assignments(state, instructions);
@@ -8680,6 +8684,38 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
}
}
static void
verify_subroutine_associated_funcs(struct _mesa_glsl_parse_state *state)
{
YYLTYPE loc;
memset(&loc, 0, sizeof(loc));
/* Section 6.1.2 (Subroutines) of the GLSL 4.00 spec says:
*
* "A program will fail to compile or link if any shader
* or stage contains two or more functions with the same
* name if the name is associated with a subroutine type."
*/
for (int i = 0; i < state->num_subroutines; i++) {
unsigned definitions = 0;
ir_function *fn = state->subroutines[i];
/* Calculate number of function definitions with the same name */
foreach_in_list(ir_function_signature, sig, &fn->signatures) {
if (sig->is_defined) {
if (++definitions > 1) {
_mesa_glsl_error(&loc, state,
"%s shader contains two or more function "
"definitions with name `%s', which is "
"associated with a subroutine type.\n",
_mesa_shader_stage_to_string(state->stage),
fn->name);
return;
}
}
}
}
}
static void
remove_per_vertex_blocks(exec_list *instructions,