freedreno/ir3: turn on [iu]mul_high
Which also requires uadd_carry lowering
Until recently this was lowered in glsl ir so it went unnoticed that we
weren't lowering it.
Fixes: 1d8994a63b
glsl: [u/i]mulExtended optimization for GLSL
Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
@@ -42,6 +42,8 @@ static const nir_shader_compiler_options options = {
|
||||
.lower_fdiv = true,
|
||||
.lower_isign = true,
|
||||
.lower_ldexp = true,
|
||||
.lower_uadd_carry = true,
|
||||
.lower_mul_high = true,
|
||||
.fuse_ffma = true,
|
||||
.native_integers = true,
|
||||
.vertex_id_zero_based = true,
|
||||
@@ -63,6 +65,8 @@ static const nir_shader_compiler_options options_a6xx = {
|
||||
.lower_fdiv = true,
|
||||
.lower_isign = true,
|
||||
.lower_ldexp = true,
|
||||
.lower_uadd_carry = true,
|
||||
.lower_mul_high = true,
|
||||
.fuse_ffma = true,
|
||||
.native_integers = true,
|
||||
.vertex_id_zero_based = false,
|
||||
|
Reference in New Issue
Block a user