glsl: fix indentation in emit_inline_matrix_constructor
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1469,8 +1469,8 @@ emit_inline_matrix_constructor(const glsl_type *type,
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/* If the source matrix is smaller, pre-initialize the relavent parts of
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* the destination matrix to the identity matrix.
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*/
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if ((src_matrix->type->matrix_columns < var->type->matrix_columns)
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|| (src_matrix->type->vector_elements < var->type->vector_elements)) {
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if ((src_matrix->type->matrix_columns < var->type->matrix_columns) ||
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(src_matrix->type->vector_elements < var->type->vector_elements)) {
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/* If the source matrix has fewer rows, every column of the destination
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* must be initialized. Otherwise only the columns in the destination
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