Fix-up #includes to remove some -I options.
eg: #include "shader/program.h" and remove -I$(TOP)/src/mesa/program
This commit is contained in:
@@ -49,11 +49,6 @@ SHARED_INCLUDES = \
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-I$(TOP)/src/mesa \
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-I$(TOP)/src/mesa/main \
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-I$(TOP)/src/mesa/glapi \
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-I$(TOP)/src/mesa/math \
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-I$(TOP)/src/mesa/transform \
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-I$(TOP)/src/mesa/shader \
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-I$(TOP)/src/mesa/swrast \
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-I$(TOP)/src/mesa/swrast_setup \
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-I$(TOP)/src/egl/main \
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-I$(TOP)/src/egl/drivers/dri \
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$(LIBDRM_CFLAGS)
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@@ -29,19 +29,20 @@
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#include "macros.h"
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#include "enums.h"
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#include "shader/prog_instruction.h"
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#include "shader/prog_parameter.h"
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#include "shader/program.h"
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#include "shader/programopt.h"
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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#include "intel_batchbuffer.h"
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#include "i915_reg.h"
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#include "i915_context.h"
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#include "i915_program.h"
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#include "prog_instruction.h"
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#include "prog_parameter.h"
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#include "program.h"
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#include "programopt.h"
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/* 1, -1/3!, 1/5!, -1/7! */
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@@ -29,19 +29,20 @@
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#include "macros.h"
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#include "enums.h"
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#include "shader/prog_instruction.h"
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#include "shader/prog_parameter.h"
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#include "shader/program.h"
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#include "shader/programopt.h"
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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#include "intel_batchbuffer.h"
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#include "i915_reg.h"
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#include "i915_context.h"
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#include "i915_program.h"
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#include "prog_instruction.h"
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#include "prog_parameter.h"
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#include "program.h"
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#include "programopt.h"
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/* 1, -1/3!, 1/5!, -1/7! */
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@@ -29,15 +29,15 @@
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "main/imports.h"
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#include "main/enums.h"
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#include "shader/prog_parameter.h"
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#include "shader/program.h"
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#include "tnl/tnl.h"
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#include "brw_context.h"
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#include "brw_aub.h"
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#include "brw_util.h"
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#include "program.h"
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#include "imports.h"
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#include "enums.h"
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#include "tnl/tnl.h"
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static void brwBindProgram( GLcontext *ctx,
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GLenum target,
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@@ -34,9 +34,9 @@
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#define BRW_SF_H
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#include "shader/program.h"
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#include "brw_context.h"
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#include "brw_eu.h"
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#include "program.h"
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#define SF_POINTS 0
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@@ -36,7 +36,7 @@
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#include "brw_context.h"
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#include "brw_eu.h"
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#include "program.h"
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#include "shader/program.h"
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struct brw_vs_prog_key {
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@@ -30,8 +30,8 @@
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*/
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#include "program.h"
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#include "macros.h"
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#include "main/macros.h"
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#include "shader/program.h"
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#include "shader/prog_parameter.h"
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#include "shader/prog_print.h"
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#include "brw_context.h"
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@@ -34,9 +34,9 @@
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#define BRW_WM_H
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#include "shader/prog_instruction.h"
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#include "brw_context.h"
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#include "brw_eu.h"
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#include "prog_instruction.h"
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/* A big lookup table is used to figure out which and how many
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* additional regs will inserted before the main payload in the WM
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@@ -24,13 +24,13 @@
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "glheader.h"
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#include "macros.h"
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#include "enums.h"
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "main/enums.h"
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#include "tnl/t_context.h"
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#include "atifragshader.h"
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#include "program.h"
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#include "shader/atifragshader.h"
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#include "shader/program.h"
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#include "r200_context.h"
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#include "r200_ioctl.h"
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#include "r200_tex.h"
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@@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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* Aapo Tahkola <aet@rasterburn.org>
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* Roland Scheidegger <rscheidegger_lists@hispeed.ch>
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*/
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#include "glheader.h"
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#include "macros.h"
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#include "enums.h"
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#include "program.h"
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "main/enums.h"
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#include "shader/program.h"
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#include "shader/prog_instruction.h"
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#include "shader/prog_parameter.h"
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#include "shader/prog_statevars.h"
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@@ -1,8 +1,7 @@
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#include "glheader.h"
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#include "macros.h"
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#include "enums.h"
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#include "program.h"
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#include "main/glheader.h"
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#include "shader/program.h"
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#include "tnl/tnl.h"
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#include "r300_context.h"
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#include "r300_fragprog.h"
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@@ -40,6 +40,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "enums.h"
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#include "image.h"
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#include "imports.h"
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#include "light.h"
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#include "macros.h"
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#include "swrast/s_context.h"
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@@ -35,10 +35,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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* For a description of the vertex program instruction set see r300_reg.h.
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*/
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#include "glheader.h"
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#include "macros.h"
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#include "enums.h"
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#include "program.h"
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#include "main/glheader.h"
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#include "main/macros.h"
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#include "main/enums.h"
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#include "shader/program.h"
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#include "shader/prog_instruction.h"
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#include "shader/prog_parameter.h"
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#include "shader/prog_statevars.h"
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@@ -35,14 +35,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "glheader.h"
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#include "api_arrayelt.h"
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#include "context.h"
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#include "simple_list.h"
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#include "imports.h"
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#include "matrix.h"
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#include "extensions.h"
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#include "framebuffer.h"
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#include "main/glheader.h"
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#include "main/api_arrayelt.h"
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#include "main/context.h"
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#include "main/simple_list.h"
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#include "main/imports.h"
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#include "main/matrix.h"
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#include "main/extensions.h"
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#include "main/framebuffer.h"
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#include "main/state.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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