Fix-up #includes to remove some -I options.

eg: #include "shader/program.h" and remove -I$(TOP)/src/mesa/program
This commit is contained in:
Brian
2007-09-11 10:57:37 -06:00
parent a614877592
commit acfeb3b6ea
14 changed files with 48 additions and 50 deletions

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@@ -49,11 +49,6 @@ SHARED_INCLUDES = \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
-I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/mesa/math \
-I$(TOP)/src/mesa/transform \
-I$(TOP)/src/mesa/shader \
-I$(TOP)/src/mesa/swrast \
-I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/egl/main \
-I$(TOP)/src/egl/drivers/dri \
$(LIBDRM_CFLAGS)

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@@ -29,19 +29,20 @@
#include "macros.h"
#include "enums.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/program.h"
#include "shader/programopt.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "intel_batchbuffer.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_program.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "program.h"
#include "programopt.h"
/* 1, -1/3!, 1/5!, -1/7! */

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@@ -29,19 +29,20 @@
#include "macros.h"
#include "enums.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/program.h"
#include "shader/programopt.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "intel_batchbuffer.h"
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_program.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "program.h"
#include "programopt.h"
/* 1, -1/3!, 1/5!, -1/7! */

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@@ -29,15 +29,15 @@
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/imports.h"
#include "main/enums.h"
#include "shader/prog_parameter.h"
#include "shader/program.h"
#include "tnl/tnl.h"
#include "brw_context.h"
#include "brw_aub.h"
#include "brw_util.h"
#include "program.h"
#include "imports.h"
#include "enums.h"
#include "tnl/tnl.h"
static void brwBindProgram( GLcontext *ctx,
GLenum target,

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@@ -34,9 +34,9 @@
#define BRW_SF_H
#include "shader/program.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "program.h"
#define SF_POINTS 0

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@@ -36,7 +36,7 @@
#include "brw_context.h"
#include "brw_eu.h"
#include "program.h"
#include "shader/program.h"
struct brw_vs_prog_key {

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@@ -30,8 +30,8 @@
*/
#include "program.h"
#include "macros.h"
#include "main/macros.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "brw_context.h"

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@@ -34,9 +34,9 @@
#define BRW_WM_H
#include "shader/prog_instruction.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "prog_instruction.h"
/* A big lookup table is used to figure out which and how many
* additional regs will inserted before the main payload in the WM

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@@ -24,13 +24,13 @@
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "macros.h"
#include "enums.h"
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "tnl/t_context.h"
#include "atifragshader.h"
#include "program.h"
#include "shader/atifragshader.h"
#include "shader/program.h"
#include "r200_context.h"
#include "r200_ioctl.h"
#include "r200_tex.h"

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@@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* Aapo Tahkola <aet@rasterburn.org>
* Roland Scheidegger <rscheidegger_lists@hispeed.ch>
*/
#include "glheader.h"
#include "macros.h"
#include "enums.h"
#include "program.h"
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"

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@@ -1,8 +1,7 @@
#include "glheader.h"
#include "macros.h"
#include "enums.h"
#include "program.h"
#include "main/glheader.h"
#include "shader/program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
#include "r300_fragprog.h"

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@@ -40,6 +40,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "enums.h"
#include "image.h"
#include "imports.h"
#include "light.h"
#include "macros.h"
#include "swrast/s_context.h"

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@@ -35,10 +35,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* For a description of the vertex program instruction set see r300_reg.h.
*/
#include "glheader.h"
#include "macros.h"
#include "enums.h"
#include "program.h"
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"

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@@ -35,14 +35,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "api_arrayelt.h"
#include "context.h"
#include "simple_list.h"
#include "imports.h"
#include "matrix.h"
#include "extensions.h"
#include "framebuffer.h"
#include "main/glheader.h"
#include "main/api_arrayelt.h"
#include "main/context.h"
#include "main/simple_list.h"
#include "main/imports.h"
#include "main/matrix.h"
#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/state.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"