radv: enable VK_EXT_shader_viewport_index_layer
The driver already supports exporting the Layer and ViewportIndex built-ins from vertex or tessellation shaders. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -217,6 +217,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
|
||||
.variable_pointers = true,
|
||||
.gcn_shader = true,
|
||||
.trinary_minmax = true,
|
||||
.shader_viewport_index_layer = true,
|
||||
},
|
||||
};
|
||||
entry_point = spirv_to_nir(spirv, module->size / 4,
|
||||
|
Reference in New Issue
Block a user