glsl: Make constant propagation's folder not propagate into an LHS.
opt_constant_propagation.cpp contains constant folding code which can actually do constant propagation in some cases. It was happily propagating constants into the left-hand-side of assignments. For example, (assign () (var_ref temp) (constant ...)) would brilliantly be turned into: (assign () (constant ...) (constant ....)) This is a bigger hammer than necessary - it prevents propagation into the left-hand-side altogether. We could certainly do better someday. Notably, the constant propagation pass itself already takes this approach - it's just the constant propagation pass's built-in constant folding code (which actually propagates, too) that was broken. No change in shader-db, but prevents regressions after future commits. It seems plausible that this could be hit today, but I haven't seen it happen. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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@@ -138,7 +138,7 @@ public:
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void
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ir_constant_propagation_visitor::constant_folding(ir_rvalue **rvalue)
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{
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if (*rvalue == NULL)
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if (this->in_assignee || *rvalue == NULL)
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return;
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if (ir_constant_fold(rvalue))
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