Updates for improved DirectDraw support (Daniel Slater)
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File: docs/README.WIN32
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Last updated: Oct 15, 2001 - Karl Schultz - kschultz@users.sourceforge.net
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Last updated: Nov 1, 2001 - Karl Schultz - kschultz@users.sourceforge.net
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Quick Start
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@@ -68,11 +68,11 @@ Details and Notes
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paths for the rasterizers. See src/osmesa/osmesa.c for some good
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examples.
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- There is DirectDraw support in the Windows driver, but I do not
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know if it compiles or works. If you have an application that
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does not draw much in a frame, but needs a higher framerate, then
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it may pay to turn on the DirectDraw code, since DD often performs
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the off-screen to on-screen blit faster than GDI.
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- There is DirectDraw support in the Windows driver, updated by
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Daniel Slater. You'll need to uncomment the #define DDRAW line
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in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
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in src/Makefile.win. On some systems, you will acheive significantly
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higher framerates with DirectDraw.
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- Some of the more specialized code like FX drivers, stereo, and
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parallel support isn't compiled or tested. I left much of this
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