Updates for improved DirectDraw support (Daniel Slater)

This commit is contained in:
Karl Schultz
2001-11-01 22:44:47 +00:00
parent 52ef4cc59a
commit acf0c0a1e1
3 changed files with 531 additions and 82 deletions

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@@ -1,6 +1,6 @@
File: docs/README.WIN32
Last updated: Oct 15, 2001 - Karl Schultz - kschultz@users.sourceforge.net
Last updated: Nov 1, 2001 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
@@ -68,11 +68,11 @@ Details and Notes
paths for the rasterizers. See src/osmesa/osmesa.c for some good
examples.
- There is DirectDraw support in the Windows driver, but I do not
know if it compiles or works. If you have an application that
does not draw much in a frame, but needs a higher framerate, then
it may pay to turn on the DirectDraw code, since DD often performs
the off-screen to on-screen blit faster than GDI.
- There is DirectDraw support in the Windows driver, updated by
Daniel Slater. You'll need to uncomment the #define DDRAW line
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
in src/Makefile.win. On some systems, you will acheive significantly
higher framerates with DirectDraw.
- Some of the more specialized code like FX drivers, stereo, and
parallel support isn't compiled or tested. I left much of this