Updates for improved DirectDraw support (Daniel Slater)

This commit is contained in:
Karl Schultz
2001-11-01 22:44:47 +00:00
parent 52ef4cc59a
commit acf0c0a1e1
3 changed files with 531 additions and 82 deletions

View File

@@ -1,6 +1,6 @@
File: docs/README.WIN32
Last updated: Oct 15, 2001 - Karl Schultz - kschultz@users.sourceforge.net
Last updated: Nov 1, 2001 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
@@ -68,11 +68,11 @@ Details and Notes
paths for the rasterizers. See src/osmesa/osmesa.c for some good
examples.
- There is DirectDraw support in the Windows driver, but I do not
know if it compiles or works. If you have an application that
does not draw much in a frame, but needs a higher framerate, then
it may pay to turn on the DirectDraw code, since DD often performs
the off-screen to on-screen blit faster than GDI.
- There is DirectDraw support in the Windows driver, updated by
Daniel Slater. You'll need to uncomment the #define DDRAW line
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
in src/Makefile.win. On some systems, you will acheive significantly
higher framerates with DirectDraw.
- Some of the more specialized code like FX drivers, stereo, and
parallel support isn't compiled or tested. I left much of this

View File

@@ -1,4 +1,4 @@
/* $Id: wmesa.c,v 1.22 2001/10/05 15:47:28 kschultz Exp $ */
/* $Id: wmesa.c,v 1.23 2001/11/01 22:44:47 kschultz Exp $ */
/*
* Windows (Win32) device driver for Mesa 3.4
@@ -19,7 +19,11 @@
* Updated for Mesa 4.0 by Karl Schultz (kschultz@sourceforge.net)
*/
#ifdef NDEBUG
#pragma auto_inline(on)
#pragma inline_depth(255)
#pragma inline_recursion(on)
#endif
#include "wmesadef.h"
#include <GL/wmesa.h>
@@ -53,7 +57,9 @@
/* Dither not tested for Mesa 4.0 */
#ifdef DITHER
#ifdef USE_WING
#include <wing.h>
#endif // USE_WING
#endif
#ifdef __CYGWIN32__
@@ -72,8 +78,15 @@
#include "parallel.h"
#endif
/* File global varaibles */
struct DISPLAY_OPTIONS displayOptions;
struct DISPLAY_OPTIONS displayOptions =
{
0, // stereo
0, // fullScreen
0, // full screen mode (1,2,3,4)
0 // bpp (8,16,24,32)
};
GLenum stereoCompile = GL_FALSE ;
GLenum stereoShowing = GL_FALSE ;
GLenum stereoBuffer = GL_FALSE;
@@ -85,6 +98,17 @@ GLint stereo_flag = 0 ;
static PWMC Current = NULL;
WMesaContext WC = NULL;
#ifdef COMPILE_SETPIXEL
__forceinline void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
{
pwc->wmSetPixel(pwc,iScanLine,iPixel,r,g,b);
}
void ChooseSetPixel(PWMC pwc);
#endif // COMPILE_SETPIXEL
/* If we are double-buffering, we want to get the DC for the
* off-screen DIB, otherwise the DC for the window.
*/
@@ -112,13 +136,18 @@ GLubyte pixelDithered;
pixelDithered = aWinGHalftoneTranslation[paletteindex]; \
}
#ifdef DDRAW
static BOOL DDInit( WMesaContext wc, HWND hwnd);
static void DDFree( WMesaContext wc);
static HRESULT DDRestoreAll( WMesaContext wc );
static void DDDeleteOffScreen(WMesaContext wc);
static BOOL DDCreateOffScreen(WMesaContext wc);
// define this to use the GDI Rectangle call to
// clear the back buffer. Otherwise will manually
// set the pixels. On an NVidia GEForce 2MX under Windows XP
// and DirectX 8 , defining this makes apps run much much faster
#define USE_GDI_TO_CLEAR 1
#endif
static void FlushToFile(PWMC pwc, PSTR szFile);
@@ -208,8 +237,10 @@ BOOL wmDeleteBackingStore(PWMC pwc)
SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
DeleteDC(pwc->dib.hDC);
DeleteObject(pwc->hbmDIB);
#ifdef USE_MAPPED_FILE
UnmapViewOfFile(pwc->dib.base);
CloseHandle(pwc->dib.hFileMap);
#endif
return TRUE;
}
@@ -254,7 +285,8 @@ BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
return TRUE;
}
#if 0
// D.R.S. 10/30/01 - this function is never referenced
/*
* This function copies one scan line in a DIB section to another
*/
@@ -282,8 +314,9 @@ BOOL wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans,
}
return TRUE;
}
#endif // 0
#if defined(FAST_RASTERIZERS)
#define PIXELADDR(X,Y) \
((GLubyte *)Current->pbPixels + (Current->height-Y-1)* \
@@ -295,6 +328,7 @@ BOOL wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans,
#define PIXELADDR4( X, Y ) \
((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4)
#endif // 0
BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y);
@@ -351,13 +385,6 @@ static void clear_color( GLcontext* ctx, const GLchan color[4] )
static clear(GLcontext* ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y, GLint width, GLint height)
{
DWORD dwColor;
WORD wColor;
BYTE bColor;
LPDWORD lpdw = (LPDWORD)Current->pbPixels;
LPWORD lpw = (LPWORD)Current->pbPixels;
LPBYTE lpb = Current->pbPixels;
int lines;
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
if (all){
@@ -372,6 +399,50 @@ static clear(GLcontext* ctx, GLbitfield mask,
if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
if (mask & DD_BACK_LEFT_BIT) {
#if defined(USE_GDI_TO_CLEAR)
#if defined(DDRAW)
// D.R.S. 10/29/01 on my system (Pentium 4 with nvidia GeForce2 MX card,
// this is almose 100 times faster that the code below
HDC DC=NULL;
HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
HPEN Old_Pen=NULL;
HBRUSH Old_Brush=NULL;
Current->lpDDSOffScreen->lpVtbl->Unlock(Current->lpDDSOffScreen,NULL);
Current->lpDDSOffScreen->lpVtbl->GetDC(Current->lpDDSOffScreen,&DC);
Old_Pen=SelectObject(DC,Pen);
Old_Brush=SelectObject(DC,Brush);
Rectangle(DC,x,y,x+width,y+height);
SelectObject(DC,Old_Pen);
SelectObject(DC,Old_Brush);
DeleteObject(Pen);
DeleteObject(Brush);
Current->lpDDSOffScreen->lpVtbl->ReleaseDC(Current->lpDDSOffScreen,DC);
while (Current->lpDDSOffScreen->lpVtbl->Lock(Current->lpDDSOffScreen,NULL, &(Current->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING);
mask &= ~DD_BACK_LEFT_BIT;
#else
/* single-buffer */
HDC DC=DD_GETDC;
HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
HPEN Old_Pen=SelectObject(DC,Pen);
HBRUSH Old_Brush=SelectObject(DC,Brush);
Rectangle(DC,x+Current->rectSurface.left,Current->rectSurface.top+y,x+width+Current->rectSurface.left,y+height+Current->rectSurface.top);
SelectObject(DC,Old_Pen);
SelectObject(DC,Old_Brush);
DeleteObject(Pen);
DeleteObject(Brush);
DD_RELEASEDC;
mask &= ~DD_BACK_LEFT_BIT;
#endif // DDRAW
#else
DWORD dwColor;
WORD wColor;
BYTE bColor;
LPDWORD lpdw = (LPDWORD)Current->pbPixels;
LPWORD lpw = (LPWORD)Current->pbPixels;
LPBYTE lpb = Current->pbPixels;
int lines;
/* Double-buffering - clear back buffer */
UINT nBypp = Current->cColorBits / 8;
int i = 0;
@@ -434,6 +505,7 @@ static clear(GLcontext* ctx, GLbitfield mask,
}
while (i<lines-1);
mask &= ~DD_BACK_LEFT_BIT;
#endif // defined(USE_GDI_TO_CLEAR)
} /* double-buffer */
if (mask & DD_FRONT_LEFT_BIT) {
@@ -443,7 +515,7 @@ static clear(GLcontext* ctx, GLbitfield mask,
HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
HPEN Old_Pen=SelectObject(DC,Pen);
HBRUSH Old_Brush=SelectObject(DC,Brush);
Rectangle(DC,x,y,x+width,y+height);
Rectangle(DC,x+Current->rectSurface.left,Current->rectSurface.top+y,x+width+Current->rectSurface.left,y+height+Current->rectSurface.top);
SelectObject(DC,Old_Pen);
SelectObject(DC,Old_Brush);
DeleteObject(Pen);
@@ -733,23 +805,25 @@ static void write_mono_rgba_span( const GLcontext* ctx,
GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
GLuint i;
HDC DC=DD_GETDC;
PWMC pwc = Current;
assert(Current->rgb_flag==GL_TRUE);
y=FLIP(y);
if(Current->rgb_flag==GL_TRUE){
if(Current->rgb_flag==GL_TRUE)
{
for (i=0; i<n; i++)
if (mask[i])
wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
}
else
{
HDC DC=DD_GETDC;
ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
for (i=0; i<n; i++)
if (mask[i])
wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
SetPixel(DC, y, x+i, pixel);
DD_RELEASEDC;
}
else {
for (i=0; i<n; i++)
if (mask[i])
SetPixel(DC, y, x+i, pixel);
}
DD_RELEASEDC;
}
@@ -932,18 +1006,11 @@ static const GLubyte *get_string(GLcontext *ctx, GLenum name)
}
}
static void wmesa_update_state( GLcontext *ctx, GLuint new_state )
static void wmesa_update_state( GLcontext *ctx, GLuint new_state );
static void SetFunctionPointers(GLcontext *ctx)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
/*
* XXX these function pointers could be initialized just once during
* context creation since they don't depend on any state changes.
* kws - This is true - this function gets called a lot and it
* would be good to minimize setting all this when not needed.
*/
ctx->Driver.GetString = get_string;
ctx->Driver.UpdateState = wmesa_update_state;
ctx->Driver.SetDrawBuffer = set_draw_buffer;
@@ -1006,8 +1073,87 @@ static void wmesa_update_state( GLcontext *ctx, GLuint new_state )
swdd->ReadRGBASpan = read_rgba_span;
swdd->ReadCI32Pixels = read_ci32_pixels;
swdd->ReadRGBAPixels = read_rgba_pixels;
}
static void wmesa_update_state( GLcontext *ctx, GLuint new_state )
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
/*
* XXX these function pointers could be initialized just once during
* context creation since they don't depend on any state changes.
* kws - This is true - this function gets called a lot and it
* would be good to minimize setting all this when not needed.
*/
#ifndef SET_FPOINTERS_ONCE
SetFunctionPointers(ctx);
#if 0
ctx->Driver.GetString = get_string;
ctx->Driver.UpdateState = wmesa_update_state;
ctx->Driver.SetDrawBuffer = set_draw_buffer;
ctx->Driver.ResizeBuffersMESA = _swrast_alloc_buffers;
ctx->Driver.GetBufferSize = buffer_size;
ctx->Driver.Accum = _swrast_Accum;
ctx->Driver.Bitmap = _swrast_Bitmap;
ctx->Driver.Clear = clear;
ctx->Driver.Flush = flush;
ctx->Driver.ClearIndex = clear_index;
ctx->Driver.ClearColor = clear_color;
ctx->Driver.Enable = enable;
ctx->Driver.CopyPixels = _swrast_CopyPixels;
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
ctx->Driver.TexImage1D = _mesa_store_teximage1d;
ctx->Driver.TexImage2D = _mesa_store_teximage2d;
ctx->Driver.TexImage3D = _mesa_store_teximage3d;
ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
swdd->SetReadBuffer = set_read_buffer;
/* Pixel/span writing functions: */
swdd->WriteRGBASpan = write_rgba_span;
swdd->WriteRGBSpan = write_rgb_span;
swdd->WriteMonoRGBASpan = write_mono_rgba_span;
swdd->WriteRGBAPixels = write_rgba_pixels;
swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
swdd->WriteCI32Span = write_ci32_span;
swdd->WriteCI8Span = write_ci8_span;
swdd->WriteMonoCISpan = write_mono_ci_span;
swdd->WriteCI32Pixels = write_ci32_pixels;
swdd->WriteMonoCIPixels = write_mono_ci_pixels;
swdd->ReadCI32Span = read_ci32_span;
swdd->ReadRGBASpan = read_rgba_span;
swdd->ReadCI32Pixels = read_ci32_pixels;
swdd->ReadRGBAPixels = read_rgba_pixels;
#endif // 0
#endif // !SET_FPOINTERS_ONCE
tnl->Driver.RunPipeline = _tnl_run_pipeline;
_swrast_InvalidateState( ctx, new_state );
@@ -1106,7 +1252,11 @@ WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
#ifdef DITHER
if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
c->dither_flag = GL_TRUE;
#ifdef USE_WING
c->hPalHalfTone = WinGCreateHalftonePalette();
#else
c->hPalHalfTone = CreateHalftonePalette(c->hDC);
#endif
}
else
c->dither_flag = GL_FALSE;
@@ -1209,14 +1359,19 @@ WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
*/
{
GLcontext *ctx = c->gl_ctx;
_swrast_CreateContext( ctx );
_ac_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
#ifdef SET_FPOINTERS_ONCE
SetFunctionPointers(ctx);
#endif // SET_FPOINTERS_ONCE
_swsetup_Wakeup( ctx );
}
#ifdef COMPILE_SETPIXEL
ChooseSetPixel(c);
#endif
return c;
}
@@ -1296,7 +1451,9 @@ void WMesaSwapBuffers( void )
void WMesaPaletteChange(HPALETTE Pal)
{
#ifndef DDRAW
int vRet;
#endif
LPPALETTEENTRY pPal;
if (Current && (Current->rgb_flag==GL_FALSE ||
Current->dither_flag == GL_TRUE))
@@ -1407,33 +1564,121 @@ void wmCreatePalette( PWMC pwdc )
}
void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
void
#ifdef COMPILE_SETPIXEL
wmSetPixelDefault(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
{
if (Current->db_flag) {
LPBYTE lpb = pwc->pbPixels;
UINT nBypp = pwc->cColorBits >> 3;
UINT nOffset = iPixel % nBypp;
lpb += pwc->ScanWidth * iScanLine;
lpb += iPixel * nBypp;
if(nBypp == 1){
if(pwc->dither_flag)
*lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
else
*lpb = BGR8(r,g,b);
}
else if(nBypp == 2)
*((LPWORD)lpb) = BGR16(r,g,b);
else if (nBypp == 3)
*((LPDWORD)lpb) = BGR24(r,g,b);
else if (nBypp == 4)
*((LPDWORD)lpb) = BGR32(r,g,b);
}
else{
SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
}
if (Current->db_flag)
{
#ifdef DDRAW
HDC hdc = NULL;
Current->lpDDSOffScreen->lpVtbl->Unlock(Current->lpDDSOffScreen,NULL);
Current->lpDDSOffScreen->lpVtbl->GetDC(Current->lpDDSOffScreen,&hdc);
SetPixelV(hdc,iPixel, iScanLine, RGB(r,g,b));
Current->lpDDSOffScreen->lpVtbl->ReleaseDC(Current->lpDDSOffScreen,hdc);
while (Current->lpDDSOffScreen->lpVtbl->Lock(Current->lpDDSOffScreen,NULL, &(Current->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING);
#else
SetPixelV(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
#endif
}
else
{
SetPixelV(Current->hDC, iPixel+pwc->rectSurface.left, pwc->rectSurface.top+iScanLine, RGB(r,g,b));
}
}
#else
wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
{
if (Current->db_flag)
{
LPBYTE lpb = pwc->pbPixels;
UINT nBypp = pwc->cColorBits >> 3;
lpb += pwc->ScanWidth * iScanLine;
lpb += iPixel * nBypp;
if(nBypp == 1)
{
if(pwc->dither_flag)
*lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
else
*lpb = BGR8(r,g,b);
}
else if(nBypp == 2)
*((LPWORD)lpb) = BGR16(r,g,b);
else if (nBypp == 3)
*((LPDWORD)lpb) = BGR24(r,g,b);
else if (nBypp == 4)
*((LPDWORD)lpb) = BGR32(r,g,b);
}
else
{
SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
}
}
#endif
#ifdef COMPILE_SETPIXEL
void wmSetPixel4(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
{
LPDWORD lpdw = ((LPDWORD)(pwc->pbPixels + pwc->ScanWidth * iScanLine)) + iPixel;
*lpdw = BGR32(r,g,b);
// LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel + iPixel + iPixel + iPixel;
// *((LPDWORD)lpb) = BGR32(r,g,b);
}
void wmSetPixel3(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
{
LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel + iPixel + iPixel;
*((LPDWORD)lpb) = BGR24(r,g,b);
}
void wmSetPixel2(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
{
LPWORD lpw = ((LPWORD)(pwc->pbPixels + pwc->ScanWidth * iScanLine)) + iPixel;
*lpw = BGR16(r,g,b);
// LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel + iPixel;
// *((LPWORD)lpb) = BGR16(r,g,b);
}
void wmSetPixel1(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
{
LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel;
*lpb = BGR8(r,g,b);
}
void wmSetPixel1Dither(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
{
LPBYTE lpb = pwc->pbPixels + pwc->ScanWidth * iScanLine + iPixel;
*lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
}
void ChooseSetPixel(PWMC pwc)
{
UINT nBypp = (pwc ) ? pwc->cColorBits >> 3 : 0;
switch(nBypp)
{
case 1:
pwc->wmSetPixel = pwc->dither_flag ? &wmSetPixel1Dither : &wmSetPixel1;
break;
case 2:
pwc->wmSetPixel = &wmSetPixel2;
break;
case 3:
pwc->wmSetPixel = &wmSetPixel3;
break;
case 4:
pwc->wmSetPixel = &wmSetPixel4;
break;
default:
pwc->wmSetPixel = &wmSetPixelDefault;
break;
}
}
#endif
void wmCreateDIBSection(
HDC hDC,
@@ -1455,7 +1700,7 @@ void wmCreateDIBSection(
pwc->ScanWidth = 2* pwc->pitch;
dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
#ifdef USE_MAPPED_FILE
pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
NULL,
PAGE_READWRITE | SEC_COMMIT,
@@ -1476,13 +1721,15 @@ void wmCreateDIBSection(
CloseHandle(pwc->dib.hFileMap);
return;
}
CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
#endif // USE_MAPPED_FILE
hic = CreateIC("display", NULL, NULL, NULL);
pwc->dib.hDC = CreateCompatibleDC(hic);
#ifdef USE_MAPPED_FILE
pwc->hbmDIB = CreateDIBSection(hic,
&(pwc->bmi),
@@ -1490,6 +1737,14 @@ void wmCreateDIBSection(
&(pwc->pbPixels),
pwc->dib.hFileMap,
0);
#else
pwc->hbmDIB = CreateDIBSection(hic,
&(pwc->bmi),
(iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
&(pwc->pbPixels),
0,
0);
#endif // USE_MAPPED_FILE
pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
@@ -1514,7 +1769,7 @@ BOOL wmFlush(PWMC pwc)
#ifdef DDRAW
if (pwc->lpDDSOffScreen == NULL)
if(DDCreateOffScreen(pwc) == GL_FALSE)
return;
return FALSE;
pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL);
@@ -1565,6 +1820,79 @@ BOOL wmFlush(PWMC pwc)
#if !defined(NO_STEREO)
static void __gluMakeIdentityf(GLfloat m[16])
{
m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
}
static void normalize(float v[3])
{
float r;
r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
if (r == 0.0) return;
v[0] /= r;
v[1] /= r;
v[2] /= r;
}
static void cross(float v1[3], float v2[3], float result[3])
{
result[0] = v1[1]*v2[2] - v1[2]*v2[1];
result[1] = v1[2]*v2[0] - v1[0]*v2[2];
result[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
static void
__gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
GLdouble upz)
{
int i;
float forward[3], side[3], up[3];
GLfloat m[4][4];
forward[0] = centerx - eyex;
forward[1] = centery - eyey;
forward[2] = centerz - eyez;
up[0] = upx;
up[1] = upy;
up[2] = upz;
normalize(forward);
/* Side = forward x up */
cross(forward, up, side);
normalize(side);
/* Recompute up as: up = side x forward */
cross(side, forward, up);
__gluMakeIdentityf(&m[0][0]);
m[0][0] = side[0];
m[1][0] = side[1];
m[2][0] = side[2];
m[0][1] = up[0];
m[1][1] = up[1];
m[2][1] = up[2];
m[0][2] = -forward[0];
m[1][2] = -forward[1];
m[2][2] = -forward[2];
glMultMatrixf(&m[0][0]);
glTranslated(-eyex, -eyey, -eyez);
}
GLfloat viewDistance = 1.0;
void WMesaShowStereo(GLuint list)
{
@@ -1585,7 +1913,7 @@ void WMesaShowStereo(GLuint list)
glGetFloatv(GL_MODELVIEW_MATRIX,cm);
glLoadIdentity();
gluLookAt(viewDistance/2,0.0,0.0 ,
__gluLookAt(viewDistance/2,0.0,0.0 ,
viewDistance/2,0.0,-1.0,
0.0,1.0,0.0 );
glMultMatrixf( cm );
@@ -1595,7 +1923,7 @@ void WMesaShowStereo(GLuint list)
glGetFloatv(GL_MODELVIEW_MATRIX,cm);
glLoadIdentity();
gluLookAt(-viewDistance/2,0.0,0.0 ,
__gluLookAt(-viewDistance/2,0.0,0.0 ,
-viewDistance/2,0.0,-1.0,
0.0,1.0,0.0 );
glMultMatrixf(cm);
@@ -1774,7 +2102,7 @@ static void DDFreePrimarySurface(WMesaContext wc)
static BOOL DDCreatePrimarySurface(WMesaContext wc)
{
HRESULT ddrval;
DDSCAPS ddscaps;
// DDSCAPS ddscaps;
wc->ddsd.dwSize = sizeof( wc->ddsd );
wc->ddsd.dwFlags = DDSD_CAPS;
wc->ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
@@ -1786,7 +2114,7 @@ static BOOL DDCreatePrimarySurface(WMesaContext wc)
return initFail(wc->hwnd , wc);
}
if(wc->db_flag == GL_FALSE)
wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC);
wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, &(wc->hDC));
return TRUE;
}
@@ -1831,6 +2159,80 @@ static BOOL DDCreateOffScreen(WMesaContext wc)
return TRUE;
}
typedef
struct tagWMesaContextList
{
WMesaContext wc;
struct tagWMesaContextList *next;
}WMesaContextList;
WMesaContextList *head = 0;
void AddContext(WMesaContext wc)
{
WMesaContextList *lst = (WMesaContextList *)malloc(sizeof(WMesaContextList));
lst->wc = wc;
if( head )
lst->next = head;
head = lst;
}
WMesaContext FindContext(HWND hWnd)
{
WMesaContextList *tmp = head;
while(tmp)
{
if( tmp->wc->hwnd == hWnd )
return tmp->wc;
tmp = tmp->next;
}
return NULL;
}
void RemoveContext(HWND hWnd)
{
WMesaContextList *tmp = head;
if(tmp )
{
if( tmp->wc->hwnd == hWnd )
{
WMesaContextList *lst = tmp;
head = tmp->next;
free((void *)lst);
}
else
while(tmp->next)
{
if( tmp->next->wc->hwnd == hWnd )
{
WMesaContextList *lst = tmp->next;
tmp->next = tmp->next->next;
free((void *)lst);
}
tmp = tmp->next;
}
}
}
static LRESULT CALLBACK MyWndProc(HWND hwnd,UINT message,WPARAM wParam, LPARAM lParam)
{
WMesaContext wc = Current->hwnd == hwnd ? Current : FindContext(hwnd);
if( wc )
{
LRESULT lret = CallWindowProc((WNDPROC)(wc->oldWndProc),hwnd,message,wParam,lParam);
if( message = WM_MOVE )
{
POINT pt = {0};
GetClientRect( wc->hwnd, &(wc->rectSurface) );
ClientToScreen( hwnd, &pt );
OffsetRect(&(wc->rectSurface), pt.x, pt.y);
}
return lret;
}
return 0L;
}
/*
* doInit - do work required for every instance of the application:
* create the window, initialize data
@@ -1838,11 +2240,11 @@ static BOOL DDCreateOffScreen(WMesaContext wc)
static BOOL DDInit( WMesaContext wc, HWND hwnd)
{
HRESULT ddrval;
DWORD dwFrequency;
LPDIRECTDRAW lpDD; // DirectDraw object
LPDIRECTDRAW2 lpDD2;
// DWORD dwFrequency;
// LPDIRECTDRAW lpDD; // DirectDraw object
// LPDIRECTDRAW2 lpDD2;
LPDIRECTDRAWCLIPPER pcClipper = NULL;
wc->fullScreen = displayOptions.fullScreen;
wc->gMode = displayOptions.mode;
@@ -1922,11 +2324,38 @@ static BOOL DDInit( WMesaContext wc, HWND hwnd)
return initFail(hwnd, wc);
if(wc->db_flag)
return DDCreateOffScreen(wc);
DDCreateOffScreen(wc);
if( FAILED( ddrval = wc->lpDD->lpVtbl->CreateClipper(wc->lpDD, 0, &pcClipper, NULL ) ) )
return E_FAIL;
if( FAILED( ddrval = pcClipper->lpVtbl->SetHWnd(pcClipper, 0, wc->hwnd ) ) )
{
pcClipper->lpVtbl->Release(pcClipper);
return E_FAIL;
}
if( FAILED( ddrval = wc->lpDDSPrimary->lpVtbl->SetClipper(wc->lpDDSPrimary, pcClipper ) ) )
{
pcClipper->lpVtbl->Release(pcClipper);
return E_FAIL;
}
// Done with clipper
pcClipper->lpVtbl->Release(pcClipper);
AddContext(wc);
// Hook the window so we can update the drawing rectangle when the window moves
wc->oldWndProc = SetWindowLong(wc->hwnd,GWL_WNDPROC,(LONG)MyWndProc);
return TRUE;
} /* DDInit */
static void DDFree( WMesaContext wc)
{
RemoveContext(wc->hwnd);
SetWindowLong(wc->hwnd,GWL_WNDPROC,(LONG)(wc->oldWndProc));
wc->oldWndProc = 0;
if( wc->lpDD != NULL )
{
DDFreePrimarySurface(wc);
@@ -1967,7 +2396,7 @@ void WMesaMove(void)
************************************************/
#if 0
#if defined(FAST_RASTERIZERS)
/*

View File

@@ -57,10 +57,23 @@
#ifndef DDMESADEF_H
#define DDMESADEF_H
// uncomment this to use DirectDraw driver
//#define DDRAW 1
// uncomment this to use a pointer to a function for setting the pixels
// in the buffer
#define COMPILE_SETPIXEL 1
// uncomment this to enable the fast win32 rasterizers ( commented out for MesaGL 4.0 )
// #define FAST_RASTERIZERS 1
// uncomment this to enable setting function pointers once inside of
// WMesaCreateContext instead of on every call to wmesa_update_state()
#define SET_FPOINTERS_ONCE 1
#include <windows.h>
#include <GL\gl.h>
#include "context.h"
#ifdef DDRAW
#define DIRECTDRAW_VERSION 0x0100
#include <ddraw.h>
#endif
//#include "profile.h"
@@ -79,6 +92,9 @@ typedef struct _dibSection{
LPVOID base;
}WMDIBSECTION, *PWMDIBSECTION;
#ifdef COMPILE_SETPIXEL
typedef void (*SETPIXELTYPE)(struct wmesa_context *pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);
#endif
typedef struct wmesa_context{
GLcontext *gl_ctx; /* The core GL/Mesa context */
@@ -132,15 +148,19 @@ typedef struct wmesa_context{
LPDIRECTDRAWSURFACE lpDDSOffScreen; // DirectDraw off screen surface
LPDIRECTDRAWPALETTE lpDDPal; // DirectDraw palette
BOOL bActive; // is application active?
DDSURFACEDESC ddsd;
int fullScreen;
int gMode ;
DDSURFACEDESC ddsd; // surface description
int fullScreen; // fullscreen ?
int gMode ; // fullscreen mode
LONG oldWndProc; // old Window proc. we need to hook WM_MOVE message to update the drawing rectangle
#endif
RECT rectOffScreen;
RECT rectSurface;
HWND hwnd;
DWORD pitch;
PBYTE addrOffScreen;
#ifdef COMPILE_SETPIXEL
SETPIXELTYPE wmSetPixel;
#endif // COMPILE_SETPIXEL
//#ifdef PROFILE
// MESAPROF profile;
//#endif