zink: add a self-dependency for fbfetch renderpasses
it's necessary to have a self-dependency here so that texture barriers can be emitted during the renderpass to enable fbfetch Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15831>
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@@ -59,8 +59,11 @@ create_render_pass(struct zink_screen *screen, struct zink_render_pass_state *st
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color_refs[i].attachment = i;
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color_refs[i].layout = layout;
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dep_pipeline |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (rt->fbfetch)
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if (rt->fbfetch) {
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memcpy(&input_attachments[input_count++], &color_refs[i], sizeof(VkAttachmentReference));
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dep_pipeline |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dep_access |= VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
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}
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dep_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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if (attachments[i].loadOp == VK_ATTACHMENT_LOAD_OP_LOAD)
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dep_access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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@@ -104,8 +107,17 @@ create_render_pass(struct zink_screen *screen, struct zink_render_pass_state *st
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if (!screen->info.have_KHR_synchronization2)
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dep_pipeline = MAX2(dep_pipeline, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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VkSubpassDependency deps[] = {
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[0] = {VK_SUBPASS_EXTERNAL, 0, dep_pipeline, dep_pipeline, 0, dep_access, VK_DEPENDENCY_BY_REGION_BIT},
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[1] = {0, VK_SUBPASS_EXTERNAL, dep_pipeline, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, dep_access, 0, VK_DEPENDENCY_BY_REGION_BIT}
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{VK_SUBPASS_EXTERNAL, 0, dep_pipeline, dep_pipeline, 0, dep_access, VK_DEPENDENCY_BY_REGION_BIT},
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{0, VK_SUBPASS_EXTERNAL, dep_pipeline, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, dep_access, 0, VK_DEPENDENCY_BY_REGION_BIT}
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};
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VkPipelineStageFlags input_dep = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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//if (zs_fbfetch) input_dep |= VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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VkAccessFlags input_access = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
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//if (zs_fbfetch) input_access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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VkSubpassDependency fbfetch_deps[] = {
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{VK_SUBPASS_EXTERNAL, 0, dep_pipeline, dep_pipeline, 0, dep_access, VK_DEPENDENCY_BY_REGION_BIT},
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{0, 0, dep_pipeline, input_dep, dep_access, input_access, VK_DEPENDENCY_BY_REGION_BIT},
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{0, VK_SUBPASS_EXTERNAL, dep_pipeline, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, dep_access, 0, VK_DEPENDENCY_BY_REGION_BIT}
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};
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VkSubpassDescription subpass = {0};
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@@ -122,8 +134,8 @@ create_render_pass(struct zink_screen *screen, struct zink_render_pass_state *st
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rpci.pAttachments = attachments;
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rpci.subpassCount = 1;
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rpci.pSubpasses = &subpass;
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rpci.dependencyCount = 2;
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rpci.pDependencies = deps;
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rpci.dependencyCount = input_count ? 3 : 2;
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rpci.pDependencies = input_count ? fbfetch_deps : deps;
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VkRenderPass render_pass;
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if (VKSCR(CreateRenderPass)(screen->dev, &rpci, NULL, &render_pass) != VK_SUCCESS) {
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@@ -179,8 +191,11 @@ create_render_pass2(struct zink_screen *screen, struct zink_render_pass_state *s
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color_refs[i].layout = layout;
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color_refs[i].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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dep_pipeline |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (rt->fbfetch)
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if (rt->fbfetch) {
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memcpy(&input_attachments[input_count++], &color_refs[i], sizeof(VkAttachmentReference2));
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dep_pipeline |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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dep_access |= VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
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}
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dep_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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if (attachments[i].loadOp == VK_ATTACHMENT_LOAD_OP_LOAD)
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dep_access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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@@ -254,9 +269,19 @@ create_render_pass2(struct zink_screen *screen, struct zink_render_pass_state *s
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if (!screen->info.have_KHR_synchronization2)
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dep_pipeline = MAX2(dep_pipeline, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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VkSubpassDependency2 deps[] = {
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[0] = {VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, NULL, VK_SUBPASS_EXTERNAL, 0, dep_pipeline, dep_pipeline, 0, dep_access, VK_DEPENDENCY_BY_REGION_BIT, 0},
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[1] = {VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, NULL, 0, VK_SUBPASS_EXTERNAL, dep_pipeline, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, dep_access, 0, VK_DEPENDENCY_BY_REGION_BIT, 0}
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{VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, NULL, VK_SUBPASS_EXTERNAL, 0, dep_pipeline, dep_pipeline, 0, dep_access, VK_DEPENDENCY_BY_REGION_BIT, 0},
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{VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, NULL, 0, VK_SUBPASS_EXTERNAL, dep_pipeline, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, dep_access, 0, VK_DEPENDENCY_BY_REGION_BIT, 0}
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};
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VkPipelineStageFlags input_dep = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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//if (zs_fbfetch) input_dep |= VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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VkAccessFlags input_access = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
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//if (zs_fbfetch) input_access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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VkSubpassDependency2 fbfetch_deps[] = {
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{VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, NULL, VK_SUBPASS_EXTERNAL, 0, dep_pipeline, dep_pipeline, 0, dep_access, VK_DEPENDENCY_BY_REGION_BIT, 0},
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{VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, NULL, 0, 0, dep_pipeline, input_dep, dep_access, input_access, VK_DEPENDENCY_BY_REGION_BIT, 0},
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{VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2, NULL, 0, VK_SUBPASS_EXTERNAL, dep_pipeline, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, dep_access, 0, VK_DEPENDENCY_BY_REGION_BIT, 0}
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};
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VkSubpassDescription2 subpass = {0};
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@@ -286,8 +311,8 @@ create_render_pass2(struct zink_screen *screen, struct zink_render_pass_state *s
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rpci.pAttachments = attachments;
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rpci.subpassCount = 1;
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rpci.pSubpasses = &subpass;
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rpci.dependencyCount = 2;
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rpci.pDependencies = deps;
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rpci.dependencyCount = input_count ? 3 : 2;
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rpci.pDependencies = input_count ? fbfetch_deps : deps;
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VkRenderPass render_pass;
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if (VKSCR(CreateRenderPass2)(screen->dev, &rpci, NULL, &render_pass) != VK_SUCCESS) {
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