v3d: Return the right gl_SampleMaskIn[] value.

It's supposed to be the dispatched sample mask for this pixel, not the GL
state's sample mask.
This commit is contained in:
Eric Anholt
2018-12-03 08:51:29 -08:00
parent 6870111051
commit acecee4c2d
3 changed files with 1 additions and 11 deletions

View File

@@ -246,7 +246,6 @@ enum quniform_contents {
QUNIFORM_TEXTURE_BORDER_COLOR,
QUNIFORM_ALPHA_REF,
QUNIFORM_SAMPLE_MASK,
/**
* Returns the the offset of the scratch buffer for register spilling.