v3d: Return the right gl_SampleMaskIn[] value.
It's supposed to be the dispatched sample mask for this pixel, not the GL state's sample mask.
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@@ -246,7 +246,6 @@ enum quniform_contents {
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QUNIFORM_TEXTURE_BORDER_COLOR,
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QUNIFORM_ALPHA_REF,
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QUNIFORM_SAMPLE_MASK,
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/**
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* Returns the the offset of the scratch buffer for register spilling.
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