glsl: fix typo in the vec2 += operator function

This commit is contained in:
Brian Paul
2009-01-08 17:07:28 -07:00
parent 0713e9da73
commit acd99f67cc
2 changed files with 2 additions and 2 deletions

View File

@@ -1344,7 +1344,7 @@ float __operator /= (inout float a, const float b)
vec2 __operator += (inout vec2 v, const vec2 u)
{
v + v + u;
v = v + u;
return v;
}

View File

@@ -408,7 +408,7 @@
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