mesa: glsl: more type checking for attribute/varying/uniform vars/locals
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@@ -2777,8 +2777,18 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper)
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assert(oper->num_children <= 1);
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v = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE);
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/*printf("Declare %s at %p\n", varName, (void *) v);*/
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assert(v);
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if (!v)
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return NULL; /* "shouldn't happen" */
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if (v->type.qualifier == SLANG_QUAL_ATTRIBUTE ||
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v->type.qualifier == SLANG_QUAL_VARYING ||
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v->type.qualifier == SLANG_QUAL_UNIFORM) {
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/* can't declare attribute/uniform vars inside functions */
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slang_info_log_error(A->log,
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"local variable '%s' cannot be an attribute/uniform/varying",
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varName);
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return NULL;
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}
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#if 0
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if (v->declared) {
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@@ -3685,9 +3695,9 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
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if (dbg) printf("UNIFORM (sz %d) ", totalSize);
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}
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else if (var->type.qualifier == SLANG_QUAL_VARYING) {
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if (var->type.specifier.type == SLANG_SPEC_STRUCT) {
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if (!_slang_type_is_float_vec_mat(var->type.specifier.type)) {
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slang_info_log_error(A->log,
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"varying '%s' cannot be a structure type",
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"varying '%s' must be float/vector/matrix",
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varName);
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return GL_FALSE;
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}
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