nvk: add instruction count exec property

useful for shader-db, this isn't as simple as dividing the code size so it's
worth reporting.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30136>
This commit is contained in:
Alyssa Rosenzweig
2024-07-13 09:00:13 -04:00
committed by Marge Bot
parent 4030447dab
commit acb10043cb

View File

@@ -914,6 +914,13 @@ nvk_shader_get_executable_statistics(
assert(executable_index == 0);
vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
WRITE_STR(stat->name, "Instruction count");
WRITE_STR(stat->description, "Number of instructions used by this shader");
stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
stat->value.u64 = shader->info.num_instrs;
}
vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) {
WRITE_STR(stat->name, "Code Size");
WRITE_STR(stat->description,