Remove last remnants of pre-renderbuffer code.
This commit is contained in:
@@ -1845,8 +1845,10 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
|
||||
{
|
||||
assert(fb);
|
||||
assert(rb);
|
||||
#if 00
|
||||
/* there should be no previous renderbuffer on this attachment point! */
|
||||
assert(fb->Attachment[bufferName].Renderbuffer == NULL);
|
||||
#endif
|
||||
assert(bufferName < BUFFER_COUNT);
|
||||
|
||||
/* winsys vs. user-created buffer cross check */
|
||||
|
Reference in New Issue
Block a user