Fix problems with vertex shaders and the private draw module.

The CSO returned by pipe->create_vs_state() can't be passed to the
private draw module.  That was causing glRasterPos to blow up.
Add a 'draw_shader' field to st_vertex_program for use with the private
draw module.
Change st_context->state.vs type from cso_vertex_shader to st_vertex_program.
This commit is contained in:
Brian
2008-01-14 19:12:46 -07:00
parent b4e4fafb41
commit ac95fee4ff
9 changed files with 43 additions and 32 deletions

View File

@@ -43,6 +43,8 @@
#include "pipe/p_context.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/cso_cache/cso_cache.h"
#include "st_context.h"
#include "st_cache.h"
#include "st_atom.h"
@@ -71,8 +73,8 @@ struct translated_vertex_program
/** The program in TGSI format */
struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
/** Pointer to the translated, cached vertex shader */
const struct cso_vertex_shader *vs;
/** Pointer to the translated vertex program */
struct st_vertex_program *vp;
struct translated_vertex_program *next; /**< next in linked list */
};
@@ -257,12 +259,13 @@ find_translated_vp(struct st_context *st,
assert(stvp->Base.Base.NumInstructions > 1);
xvp->vs = st_translate_vertex_program(st, stvp,
xvp->output_to_slot,
xvp->tokens,
ST_MAX_SHADER_TOKENS);
assert(xvp->vs);
stvp->vs = NULL; /* don't want to use this */
st_translate_vertex_program(st, stvp,
xvp->output_to_slot,
xvp->tokens,
ST_MAX_SHADER_TOKENS);
assert(stvp->cso);
xvp->vp = stvp;
/* translated VP is up to date now */
xvp->serialNo = stvp->serialNo;
@@ -291,8 +294,8 @@ update_linkage( struct st_context *st )
xvp = find_translated_vp(st, stvp, stfp);
st->vp = stvp;
st->state.vs = xvp->vs;
st->pipe->bind_vs_state(st->pipe, st->state.vs->data);
st->state.vs = xvp->vp;
st->pipe->bind_vs_state(st->pipe, st->state.vs->cso->data);
st->fp = stfp;
st->state.fs = stfp->fs;

View File

@@ -208,7 +208,7 @@ make_vertex_shader(struct st_context *st)
stvp = (struct st_vertex_program *) p;
st_translate_vertex_program(st, stvp, NULL,
stvp->tokens, ST_MAX_SHADER_TOKENS);
assert(stvp->vs);
assert(stvp->cso);
return stvp;
}
@@ -350,7 +350,7 @@ clear_with_quad(GLcontext *ctx,
if (!stvp) {
stvp = make_vertex_shader(st);
}
pipe->bind_vs_state(pipe, stvp->vs->data);
pipe->bind_vs_state(pipe, stvp->cso->data);
}
/* viewport state: viewport matching window dims */
@@ -376,7 +376,7 @@ clear_with_quad(GLcontext *ctx,
pipe->bind_blend_state(pipe, st->state.blend->data);
pipe->bind_depth_stencil_alpha_state(pipe, st->state.depth_stencil->data);
pipe->bind_fs_state(pipe, st->state.fs->data);
pipe->bind_vs_state(pipe, st->state.vs->data);
pipe->bind_vs_state(pipe, st->state.vs->cso->data);
pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data);
pipe->set_viewport_state(pipe, &st->state.viewport);
/* OR:

View File

@@ -662,7 +662,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
pipe->bind_fs_state(pipe, stfp->fs->data);
/* vertex shader state: position + texcoord pass-through */
pipe->bind_vs_state(pipe, stvp->vs->data);
pipe->bind_vs_state(pipe, stvp->cso->data);
/* texture sampling state: */
{
@@ -719,7 +719,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
/* restore GL state */
pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data);
pipe->bind_fs_state(pipe, ctx->st->state.fs->data);
pipe->bind_vs_state(pipe, ctx->st->state.vs->data);
pipe->bind_vs_state(pipe, ctx->st->state.vs->cso->data);
pipe->set_sampler_texture(pipe, unit, ctx->st->state.sampler_texture[unit]);
pipe->bind_sampler_state(pipe, unit, ctx->st->state.sampler[unit]->data);
pipe->set_viewport_state(pipe, &ctx->st->state.viewport);

View File

@@ -39,6 +39,8 @@
#include "shader/programopt.h"
#include "shader/shader_api.h"
#include "pipe/cso_cache/cso_cache.h"
#include "st_context.h"
#include "st_program.h"
#include "st_atom_shader.h"
@@ -181,10 +183,11 @@ static void st_program_string_notify( GLcontext *ctx,
stvp->serialNo++;
if (stvp->vs) {
/* free the TGSI code */
// cso_delete(stfp->vs);
stvp->vs = NULL;
if (stvp->cso) {
/* free the CSO data */
st->pipe->delete_vs_state(st->pipe, stvp->cso->data);
FREE((void *) stvp->cso);
stvp->cso = NULL;
}
stvp->param_state = stvp->Base.Base.Parameters->StateFlags;

View File

@@ -100,7 +100,7 @@ struct st_context
const struct cso_depth_stencil_alpha *depth_stencil;
const struct cso_rasterizer *rasterizer;
const struct cso_fragment_shader *fs;
const struct cso_vertex_shader *vs;
struct st_vertex_program *vs;
struct pipe_blend_color blend_color;
struct pipe_clip_state clip;

View File

@@ -53,11 +53,11 @@ st_print_current(void)
int i;
printf("Vertex Transform Inputs:\n");
for (i = 0; i < st->state.vs->state.num_inputs; i++) {
for (i = 0; i < st->state.vs->cso->state.num_inputs; i++) {
printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
}
tgsi_dump( st->state.vs->state.tokens, 0 );
tgsi_dump( st->state.vs->cso->state.tokens, 0 );
if (st->vp->Base.Base.Parameters)
_mesa_print_parameter_list(st->vp->Base.Base.Parameters);

View File

@@ -241,7 +241,7 @@ st_draw_vbo(GLcontext *ctx,
/* must get these after state validation! */
vp = ctx->st->vp;
vs = &ctx->st->state.vs->state;
vs = &ctx->st->state.vs->cso->state;
/* loop over TGSI shader inputs to determine vertex buffer
* and attribute info
@@ -447,7 +447,7 @@ set_feedback_vertex_format(GLcontext *ctx)
else {
/* GL_FEEDBACK, or glRasterPos */
/* emit all attribs (pos, color, texcoord) as GLfloat[4] */
vinfo.num_attribs = st->state.vs->state.num_outputs;
vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
for (i = 0; i < vinfo.num_attribs; i++) {
vinfo.format[i] = FORMAT_4F;
vinfo.interp_mode[i] = INTERP_LINEAR;
@@ -491,7 +491,11 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* must get these after state validation! */
vp = ctx->st->vp;
vs = &ctx->st->state.vs->state;
vs = &ctx->st->state.vs->cso->state;
if (!st->state.vs->draw_shader) {
st->state.vs->draw_shader = draw_create_vertex_shader(draw, vs);
}
/*
* Set up the draw module's state.
@@ -503,7 +507,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
draw_bind_vertex_shader(draw, st->state.vs->data);
draw_bind_vertex_shader(draw, st->state.vs->draw_shader);
set_feedback_vertex_format(ctx);
/* loop over TGSI shader inputs to determine vertex buffer

View File

@@ -57,7 +57,7 @@
* \param tokensOut destination for TGSI tokens
* \return pointer to cached pipe_shader object.
*/
const struct cso_vertex_shader *
void
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *stvp,
const GLuint outputMapping[],
@@ -256,12 +256,10 @@ st_translate_vertex_program(struct st_context *st,
vs.tokens = tokensOut;
cso = st_cached_vs_state(st, &vs);
stvp->vs = cso;
stvp->cso = cso;
if (TGSI_DEBUG)
tgsi_dump( tokensOut, 0 );
return cso;
}

View File

@@ -90,7 +90,10 @@ struct st_vertex_program
struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
/** Pointer to the corresponding cached shader */
const struct cso_vertex_shader *vs;
const struct cso_vertex_shader *cso;
/** For using our private draw module (glRasterPos) */
struct draw_vertex_shader *draw_shader;
GLuint param_state;
};
@@ -122,7 +125,7 @@ st_translate_fragment_program(struct st_context *st,
GLuint maxTokens);
extern const struct cso_vertex_shader *
extern void
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *vp,
const GLuint vert_output_to_slot[],