i915g: always upload the vs constants.
This fixes a crash in llvm draw.
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@@ -73,15 +73,13 @@ i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
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mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
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draw_set_mapped_index_buffer(draw, mapped_indices);
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if (cbuf_dirty) {
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if (i915->constants[PIPE_SHADER_VERTEX])
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draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
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i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
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(i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
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4 * sizeof(float)));
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else
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draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
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}
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if (i915->constants[PIPE_SHADER_VERTEX])
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draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
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i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data,
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(i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
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4 * sizeof(float)));
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else
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draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
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/*
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* Do the drawing
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