mesa: Fix glBegin/End when LINE_LOOP is not supported
Emits the first vertex inside glEnd. cc: mesa-stable Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25346>
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@@ -180,10 +180,6 @@ spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full
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spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
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spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
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spec@!opengl 1.1@linestipple@Factor 2x,Fail
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spec@!opengl 1.1@linestipple@Factor 3x,Fail
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spec@!opengl 1.1@linestipple,Fail
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spec@!opengl 1.1@linestipple@Line loop,Fail
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spec@!opengl 1.1@polygon-mode-facing,Fail
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spec@!opengl 1.1@polygon-mode,Fail
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spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
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