mesa: Fix glBegin/End when LINE_LOOP is not supported

Emits the first vertex inside glEnd.

cc: mesa-stable

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25346>
This commit is contained in:
Konstantin Seurer
2023-09-22 13:21:30 +02:00
committed by Marge Bot
parent 7b4f0e714c
commit ac838c1c5c
5 changed files with 9 additions and 18 deletions

View File

@@ -180,10 +180,6 @@ spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full
spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.1@linestipple@Factor 2x,Fail
spec@!opengl 1.1@linestipple@Factor 3x,Fail
spec@!opengl 1.1@linestipple,Fail
spec@!opengl 1.1@linestipple@Line loop,Fail
spec@!opengl 1.1@polygon-mode-facing,Fail
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail