gallium: tweak the new shader delete funcs

This commit is contained in:
Brian Paul
2008-04-24 11:56:06 -06:00
parent f2c3125716
commit ac79532a15

View File

@@ -485,10 +485,12 @@ enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx,
void cso_delete_fragment_shader(struct cso_context *ctx, void *handle )
{
if (handle == ctx->fragment_shader)
if (handle == ctx->fragment_shader) {
/* unbind before deleting */
ctx->pipe->bind_fs_state(ctx->pipe, NULL);
ctx->fragment_shader = NULL;
}
ctx->pipe->delete_fs_state(ctx->pipe, handle);
ctx->fragment_shader = NULL;
}
/* Not really working:
@@ -564,10 +566,12 @@ enum pipe_error cso_set_vertex_shader_handle(struct cso_context *ctx,
void cso_delete_vertex_shader(struct cso_context *ctx, void *handle )
{
if (handle == ctx->vertex_shader)
if (handle == ctx->vertex_shader) {
/* unbind before deleting */
ctx->pipe->bind_vs_state(ctx->pipe, NULL);
ctx->vertex_shader = NULL;
}
ctx->pipe->delete_vs_state(ctx->pipe, handle);
ctx->vertex_shader = NULL;
}