radv: stop using vs_common_out.{as_es/as_ls/as_ngg*} shader keys
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13085>
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ac774b73fe
@@ -2760,66 +2760,9 @@ radv_fill_shader_keys(struct radv_device *device, struct radv_shader_variant_key
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keys[MESA_SHADER_VERTEX].vs.topology = key->vs.topology;
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if (nir[MESA_SHADER_TESS_CTRL]) {
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keys[MESA_SHADER_VERTEX].vs_common_out.as_ls = true;
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keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tcs.tess_input_vertices;
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}
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if (nir[MESA_SHADER_GEOMETRY]) {
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if (nir[MESA_SHADER_TESS_CTRL])
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keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_es = true;
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else
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keys[MESA_SHADER_VERTEX].vs_common_out.as_es = true;
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}
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if (device->physical_device->use_ngg) {
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if (nir[MESA_SHADER_TESS_CTRL]) {
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keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = true;
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} else {
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keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = true;
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}
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if (nir[MESA_SHADER_TESS_CTRL] && nir[MESA_SHADER_GEOMETRY] &&
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nir[MESA_SHADER_GEOMETRY]->info.gs.invocations *
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nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out >
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256) {
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/* Fallback to the legacy path if tessellation is
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* enabled with extreme geometry because
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* EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
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* might hang.
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*/
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keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
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}
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gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
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for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
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if (nir[i])
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last_xfb_stage = i;
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}
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bool uses_xfb = nir[last_xfb_stage] && radv_nir_stage_uses_xfb(nir[last_xfb_stage]);
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if (!device->physical_device->use_ngg_streamout && uses_xfb) {
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if (nir[MESA_SHADER_TESS_CTRL])
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keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
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else
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keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
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}
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/* Determine if the pipeline is eligible for the NGG passthrough
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* mode. It can't be enabled for geometry shaders, for NGG
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* streamout or for vertex shaders that export the primitive ID
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* (this is checked later because we don't have the info here.)
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*/
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if (!nir[MESA_SHADER_GEOMETRY] && !uses_xfb) {
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if (nir[MESA_SHADER_TESS_CTRL] && keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg) {
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keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg_passthrough = true;
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} else if (nir[MESA_SHADER_VERTEX] && keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg) {
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keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg_passthrough = true;
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}
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}
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}
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for (int i = 0; i < MESA_SHADER_STAGES; ++i)
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keys[i].has_multiview_view_index = key->has_multiview_view_index;
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@@ -2869,6 +2812,66 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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active_stages |= (1 << i);
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}
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if (nir[MESA_SHADER_TESS_CTRL]) {
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infos[MESA_SHADER_VERTEX].vs.as_ls = true;
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}
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if (nir[MESA_SHADER_GEOMETRY]) {
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if (nir[MESA_SHADER_TESS_CTRL])
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infos[MESA_SHADER_TESS_EVAL].tes.as_es = true;
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else
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infos[MESA_SHADER_VERTEX].vs.as_es = true;
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}
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if (device->physical_device->use_ngg) {
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if (nir[MESA_SHADER_TESS_CTRL]) {
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infos[MESA_SHADER_TESS_EVAL].is_ngg = true;
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} else {
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infos[MESA_SHADER_VERTEX].is_ngg = true;
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}
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if (nir[MESA_SHADER_TESS_CTRL] && nir[MESA_SHADER_GEOMETRY] &&
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nir[MESA_SHADER_GEOMETRY]->info.gs.invocations *
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nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out >
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256) {
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/* Fallback to the legacy path if tessellation is
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* enabled with extreme geometry because
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* EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
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* might hang.
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*/
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infos[MESA_SHADER_TESS_EVAL].is_ngg = false;
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}
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gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
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for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
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if (nir[i])
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last_xfb_stage = i;
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}
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bool uses_xfb = nir[last_xfb_stage] && radv_nir_stage_uses_xfb(nir[last_xfb_stage]);
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if (!device->physical_device->use_ngg_streamout && uses_xfb) {
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if (nir[MESA_SHADER_TESS_CTRL])
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infos[MESA_SHADER_TESS_EVAL].is_ngg = false;
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else
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infos[MESA_SHADER_VERTEX].is_ngg = false;
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}
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/* Determine if the pipeline is eligible for the NGG passthrough
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* mode. It can't be enabled for geometry shaders, for NGG
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* streamout or for vertex shaders that export the primitive ID
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* (this is checked later because we don't have the info here.)
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*/
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if (!nir[MESA_SHADER_GEOMETRY] && !uses_xfb) {
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if (nir[MESA_SHADER_TESS_CTRL] && infos[MESA_SHADER_TESS_EVAL].is_ngg) {
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infos[MESA_SHADER_TESS_EVAL].is_ngg_passthrough = true;
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} else if (nir[MESA_SHADER_VERTEX] && infos[MESA_SHADER_VERTEX].is_ngg) {
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infos[MESA_SHADER_VERTEX].is_ngg_passthrough = true;
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}
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}
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}
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if (nir[MESA_SHADER_FRAGMENT]) {
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radv_nir_shader_info_init(&infos[MESA_SHADER_FRAGMENT]);
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radv_nir_shader_info_pass(pipeline->device, nir[MESA_SHADER_FRAGMENT], pipeline->layout,
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@@ -2901,7 +2904,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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* that export the primitive ID.
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*/
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if (nir[MESA_SHADER_VERTEX] && infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id) {
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keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg_passthrough = false;
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infos[MESA_SHADER_VERTEX].is_ngg_passthrough = false;
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}
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filled_stages |= (1 << MESA_SHADER_FRAGMENT);
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@@ -2915,6 +2918,9 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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radv_nir_shader_info_init(&infos[MESA_SHADER_TESS_CTRL]);
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/* Copy data to merged stage. */
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infos[MESA_SHADER_TESS_CTRL].vs.as_ls = true;
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for (int i = 0; i < 2; i++) {
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radv_nir_shader_info_pass(pipeline->device, combined_nir[i], pipeline->layout, pipeline_key,
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key, &infos[MESA_SHADER_TESS_CTRL]);
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@@ -2932,6 +2938,15 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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radv_nir_shader_info_init(&infos[MESA_SHADER_GEOMETRY]);
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/* Copy data to merged stage. */
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if (pre_stage == MESA_SHADER_VERTEX) {
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infos[MESA_SHADER_GEOMETRY].vs.as_es = infos[MESA_SHADER_VERTEX].vs.as_es;
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} else {
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infos[MESA_SHADER_GEOMETRY].tes.as_es = infos[MESA_SHADER_TESS_EVAL].tes.as_es;
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}
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infos[MESA_SHADER_GEOMETRY].is_ngg = infos[pre_stage].is_ngg;
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infos[MESA_SHADER_GEOMETRY].is_ngg_passthrough = infos[pre_stage].is_ngg_passthrough;
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for (int i = 0; i < 2; i++) {
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radv_nir_shader_info_pass(pipeline->device, combined_nir[i], pipeline->layout, pipeline_key,
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&keys[pre_stage], &infos[MESA_SHADER_GEOMETRY]);
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@@ -3446,11 +3461,6 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
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}
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}
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infos[MESA_SHADER_VERTEX].vs.as_ls = !!nir[MESA_SHADER_TESS_CTRL];
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infos[MESA_SHADER_VERTEX].vs.as_es = !!nir[MESA_SHADER_GEOMETRY] && !nir[MESA_SHADER_TESS_CTRL];
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infos[MESA_SHADER_TESS_EVAL].tes.as_es =
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!!nir[MESA_SHADER_GEOMETRY] && !!nir[MESA_SHADER_TESS_CTRL];
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if (nir[MESA_SHADER_TESS_CTRL]) {
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nir_lower_patch_vertices(nir[MESA_SHADER_TESS_EVAL],
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nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out, NULL);
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@@ -3460,8 +3470,8 @@ radv_create_shaders(struct radv_pipeline *pipeline, struct radv_device *device,
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radv_fill_shader_keys(device, keys, pipeline_key, nir);
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radv_fill_shader_info(pipeline, pStages, pipeline_key, keys, infos, nir);
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bool pipeline_has_ngg = (nir[MESA_SHADER_VERTEX] && keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg) ||
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(nir[MESA_SHADER_TESS_EVAL] && keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg);
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bool pipeline_has_ngg = (nir[MESA_SHADER_VERTEX] && infos[MESA_SHADER_VERTEX].is_ngg) ||
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(nir[MESA_SHADER_TESS_EVAL] && infos[MESA_SHADER_TESS_EVAL].is_ngg);
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if (pipeline_has_ngg) {
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struct gfx10_ngg_info *ngg_info;
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@@ -967,7 +967,7 @@ void radv_lower_ngg(struct radv_device *device, struct nir_shader *nir,
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nir->info.stage == MESA_SHADER_TESS_EVAL) {
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bool export_prim_id;
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assert(key->vs_common_out.as_ngg);
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assert(info->is_ngg);
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if (consider_culling)
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radv_optimize_nir_algebraic(nir, false);
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@@ -986,7 +986,7 @@ void radv_lower_ngg(struct radv_device *device, struct nir_shader *nir,
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info->workgroup_size,
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info->wave_size,
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consider_culling,
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key->vs_common_out.as_ngg_passthrough,
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info->is_ngg_passthrough,
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export_prim_id,
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pl_key->vs.provoking_vtx_last,
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false,
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@@ -461,7 +461,7 @@ gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
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static void
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gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
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struct radv_shader_info *info, const struct radv_shader_variant_key *key)
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struct radv_shader_info *info)
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{
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struct radv_vs_output_info *vs_info = NULL;
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@@ -470,11 +470,10 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
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gather_info_output_decl_ps(nir, var, info);
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break;
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case MESA_SHADER_VERTEX:
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if (!key->vs_common_out.as_ls && !key->vs_common_out.as_es)
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if (!info->vs.as_ls && !info->vs.as_es)
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vs_info = &info->vs.outinfo;
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/* TODO: Adjust as_ls/as_nng. */
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if (!key->vs_common_out.as_ls && key->vs_common_out.as_ngg)
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if (!info->vs.as_ls && info->is_ngg)
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gather_info_output_decl_gs(nir, var, info);
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break;
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case MESA_SHADER_GEOMETRY:
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@@ -482,7 +481,7 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
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gather_info_output_decl_gs(nir, var, info);
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break;
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case MESA_SHADER_TESS_EVAL:
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if (!key->vs_common_out.as_es)
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if (!info->tes.as_es)
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vs_info = &info->tes.outinfo;
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break;
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default:
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@@ -581,7 +580,7 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
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gather_info_block(nir, block, info);
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}
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nir_foreach_shader_out_variable(variable, nir) gather_info_output_decl(nir, variable, info, key);
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nir_foreach_shader_out_variable(variable, nir) gather_info_output_decl(nir, variable, info);
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if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL ||
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nir->info.stage == MESA_SHADER_GEOMETRY)
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@@ -630,18 +629,11 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
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info->tes.spacing = nir->info.tess.spacing;
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info->tes.ccw = nir->info.tess.ccw;
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info->tes.point_mode = nir->info.tess.point_mode;
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info->tes.as_es = key->vs_common_out.as_es;
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info->is_ngg = key->vs_common_out.as_ngg;
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info->is_ngg_passthrough = key->vs_common_out.as_ngg_passthrough;
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break;
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case MESA_SHADER_TESS_CTRL:
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info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
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break;
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case MESA_SHADER_VERTEX:
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info->vs.as_es = key->vs_common_out.as_es;
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info->vs.as_ls = key->vs_common_out.as_ls;
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info->is_ngg = key->vs_common_out.as_ngg;
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info->is_ngg_passthrough = key->vs_common_out.as_ngg_passthrough;
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break;
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default:
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break;
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@@ -655,8 +647,8 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
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}
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/* Compute the ESGS item size for VS or TES as ES. */
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if ((nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL) &&
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key->vs_common_out.as_es) {
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if ((nir->info.stage == MESA_SHADER_VERTEX && info->vs.as_es) ||
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(nir->info.stage == MESA_SHADER_TESS_EVAL && info->tes.as_es)) {
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struct radv_es_output_info *es_info =
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nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
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uint32_t num_outputs_written = nir->info.stage == MESA_SHADER_VERTEX
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