i965: Move env_var_as_boolean to intel_debug.c.
I need to use this in brw_vec4.cpp, so it can't be static anymore. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -3850,26 +3850,6 @@ fs_visitor::allocate_registers()
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prog_data->total_scratch = brw_get_scratch_size(last_scratch);
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}
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static bool
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env_var_as_boolean(const char *var_name, bool default_value)
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{
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const char *str = getenv(var_name);
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if (str == NULL)
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return default_value;
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if (strcmp(str, "1") == 0 ||
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strcasecmp(str, "true") == 0 ||
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strcasecmp(str, "yes") == 0) {
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return true;
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} else if (strcmp(str, "0") == 0 ||
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strcasecmp(str, "false") == 0 ||
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strcasecmp(str, "no") == 0) {
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return false;
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} else {
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return default_value;
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}
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}
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bool
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fs_visitor::run_vs()
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{
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@@ -3881,7 +3861,7 @@ fs_visitor::run_vs()
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if (INTEL_DEBUG & DEBUG_SHADER_TIME)
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emit_shader_time_begin();
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if (env_var_as_boolean("INTEL_USE_NIR", false)) {
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if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
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emit_nir_code();
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} else {
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foreach_in_list(ir_instruction, ir, shader->base.ir) {
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@@ -3954,7 +3934,7 @@ fs_visitor::run_fs()
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/* Generate FS IR for main(). (the visitor only descends into
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* functions called "main").
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*/
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if (env_var_as_boolean("INTEL_USE_NIR", false)) {
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if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
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emit_nir_code();
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} else if (shader) {
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foreach_in_list(ir_instruction, ir, shader->base.ir) {
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@@ -106,3 +106,28 @@ brw_process_intel_debug_variable(struct brw_context *brw)
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if (INTEL_DEBUG & DEBUG_AUB)
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drm_intel_bufmgr_gem_set_aub_dump(brw->bufmgr, true);
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}
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/**
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* Reads an environment variable and interprets its value as a boolean.
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*
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* Recognizes 0/false/no and 1/true/yes. Other values result in the default value.
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*/
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bool
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brw_env_var_as_boolean(const char *var_name, bool default_value)
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{
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const char *str = getenv(var_name);
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if (str == NULL)
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return default_value;
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if (strcmp(str, "1") == 0 ||
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strcasecmp(str, "true") == 0 ||
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strcasecmp(str, "yes") == 0) {
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return true;
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} else if (strcmp(str, "0") == 0 ||
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strcasecmp(str, "false") == 0 ||
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strcasecmp(str, "no") == 0) {
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return false;
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} else {
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return default_value;
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}
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}
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@@ -115,3 +115,5 @@ extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
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struct brw_context;
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extern void brw_process_intel_debug_variable(struct brw_context *brw);
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extern bool brw_env_var_as_boolean(const char *var_name, bool default_value);
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