util/driconf: add Dune: Spice Wars workaround
As per the bug report the game does not correctly handle a uniform index of -1 being returned for the unused array element, which results in rendering issues. So here we skip the uniform array resizing optimisation. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6397 Cc: mesa-stable Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20579>
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@@ -1541,7 +1541,7 @@ gl_nir_link_uniforms(const struct gl_constants *consts,
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/* Iterate through all linked shaders */
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struct nir_link_uniforms_state state = {0,};
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if (!prog->data->spirv) {
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if (!prog->data->spirv && !consts->DisableUniformArrayResize) {
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/* Gather information on uniform use */
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for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
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struct gl_linked_shader *sh = prog->_LinkedShaders[stage];
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