nir: get ffma support from NIR options for nir_lower_flrp
This also fixes the inverted last parameter of nir_lower_flrp in most drivers. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6599>
This commit is contained in:
@@ -261,8 +261,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
|
||||
shader,
|
||||
nir_lower_flrp,
|
||||
lower_flrp,
|
||||
false /* always_precise */,
|
||||
shader->options->lower_ffma);
|
||||
false /* always_precise */);
|
||||
if (lower_flrp_progress) {
|
||||
NIR_PASS(progress, shader,
|
||||
nir_opt_constant_folding);
|
||||
|
Reference in New Issue
Block a user