radv: Use vk_physical_device_get_spirv_capabilities()
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Iván Briano <ivan.briano@intel.com> Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
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@@ -339,80 +339,14 @@ radv_shader_spirv_to_nir(struct radv_device *device, const struct radv_shader_st
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.device = device,
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.object = stage->spirv.object,
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};
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const bool has_fragment_shader_interlock = radv_has_pops(pdev);
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const struct spirv_capabilities spirv_caps =
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vk_physical_device_get_spirv_capabilities(device->vk.physical);
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const struct spirv_to_nir_options spirv_options = {
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.amd_gcn_shader = true,
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.amd_shader_ballot = true,
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.amd_shader_explicit_vertex_parameter = true,
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.amd_trinary_minmax = true,
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.caps =
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{
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.amd_fragment_mask = true,
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.amd_image_gather_bias_lod = true,
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.amd_image_read_write_lod = true,
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.demote_to_helper_invocation = true,
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.derivative_group = true,
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.descriptor_array_dynamic_indexing = true,
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.descriptor_array_non_uniform_indexing = true,
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.descriptor_indexing = true,
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.device_group = true,
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.draw_parameters = true,
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.float_controls = true,
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.float16 = pdev->info.has_packed_math_16bit,
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.float32_atomic_add = true,
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.float32_atomic_min_max = true,
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.float64 = true,
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.float64_atomic_min_max = true,
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.fragment_barycentric = true,
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.fragment_fully_covered = true,
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.fragment_shader_pixel_interlock = has_fragment_shader_interlock,
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.fragment_shader_sample_interlock = has_fragment_shader_interlock,
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.geometry_streams = true,
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.groups = true,
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.image_atomic_int64 = true,
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.image_ms_array = true,
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.image_read_without_format = true,
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.image_write_without_format = true,
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.int8 = true,
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.int16 = true,
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.int64 = true,
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.int64_atomics = true,
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.integer_functions2 = true,
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.mesh_shading = true,
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.min_lod = true,
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.multiview = true,
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.physical_storage_buffer_address = true,
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.post_depth_coverage = true,
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.quad_control = true,
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.ray_cull_mask = true,
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.ray_query = true,
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.ray_tracing = true,
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.ray_tracing_position_fetch = true,
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.ray_traversal_primitive_culling = true,
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.runtime_descriptor_array = true,
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.shader_clock = true,
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.shader_viewport_index_layer = true,
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.sparse_residency = true,
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.stencil_export = true,
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.storage_8bit = true,
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.storage_16bit = true,
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.storage_image_ms = true,
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.subgroup_arithmetic = true,
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.subgroup_ballot = true,
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.subgroup_basic = true,
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.subgroup_quad = true,
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.subgroup_rotate = true,
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.subgroup_shuffle = true,
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.subgroup_vote = true,
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.tessellation = true,
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.transform_feedback = true,
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.variable_pointers = true,
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.vk_memory_model = true,
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.vk_memory_model_device_scope = true,
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.fragment_shading_rate = pdev->info.gfx_level >= GFX10_3,
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.workgroup_memory_explicit_layout = true,
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.cooperative_matrix = true,
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},
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.capabilities = &spirv_caps,
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.ubo_addr_format = nir_address_format_vec2_index_32bit_offset,
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.ssbo_addr_format = nir_address_format_vec2_index_32bit_offset,
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.phys_ssbo_addr_format = nir_address_format_64bit_global,
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