compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.

Likewise, rename the enum type to glsl_interp_mode.

Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input.  Also, SPIR-V calls these "decorations" rather than "qualifiers".

Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
  -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
  -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Kenneth Graunke
2016-07-07 02:02:38 -07:00
parent e7d96e7685
commit ac1181ffbe
37 changed files with 131 additions and 131 deletions

View File

@@ -226,15 +226,15 @@ gl_system_value_name(gl_system_value sysval)
}
const char *
glsl_interp_qualifier_name(enum glsl_interp_qualifier qual)
glsl_interp_mode_name(enum glsl_interp_mode qual)
{
static const char *names[] = {
ENUM(INTERP_QUALIFIER_NONE),
ENUM(INTERP_QUALIFIER_SMOOTH),
ENUM(INTERP_QUALIFIER_FLAT),
ENUM(INTERP_QUALIFIER_NOPERSPECTIVE),
ENUM(INTERP_MODE_NONE),
ENUM(INTERP_MODE_SMOOTH),
ENUM(INTERP_MODE_FLAT),
ENUM(INTERP_MODE_NOPERSPECTIVE),
};
STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT);
STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
return NAME(qual);
}