compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.

Likewise, rename the enum type to glsl_interp_mode.

Beyond the GLSL front-end, talking about "interpolation modes" seems
more natural than "interpolation qualifiers" - in the IR, we're removed
from how exactly the source language specifies how to interpolate an
input.  Also, SPIR-V calls these "decorations" rather than "qualifiers".

Generated by:
$ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \
  -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \
  -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \;

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Kenneth Graunke
2016-07-07 02:02:38 -07:00
parent e7d96e7685
commit ac1181ffbe
37 changed files with 131 additions and 131 deletions

View File

@@ -276,8 +276,8 @@ lower_packed_varyings_visitor::run(struct gl_linked_shader *shader)
* together when their interpolation mode is "flat". Treat integers as
* being flat when the interpolation mode is none.
*/
assert(var->data.interpolation == INTERP_QUALIFIER_FLAT ||
var->data.interpolation == INTERP_QUALIFIER_NONE ||
assert(var->data.interpolation == INTERP_MODE_FLAT ||
var->data.interpolation == INTERP_MODE_NONE ||
!var->type->contains_integer());
/* Clone the variable for program resource list before
@@ -628,7 +628,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
packed_var->data.sample = unpacked_var->data.sample;
packed_var->data.patch = unpacked_var->data.patch;
packed_var->data.interpolation = packed_type == glsl_type::ivec4_type
? unsigned(INTERP_QUALIFIER_FLAT) : unpacked_var->data.interpolation;
? unsigned(INTERP_MODE_FLAT) : unpacked_var->data.interpolation;
packed_var->data.location = location;
packed_var->data.precision = unpacked_var->data.precision;
packed_var->data.always_active_io = unpacked_var->data.always_active_io;