compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Dave Airlie <airlied@redhat.com>
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@@ -592,7 +592,7 @@ public:
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inline bool is_interpolation_flat() const
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{
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return this->data.interpolation == INTERP_QUALIFIER_FLAT ||
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return this->data.interpolation == INTERP_MODE_FLAT ||
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this->type->contains_integer() ||
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this->type->contains_double();
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}
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@@ -686,7 +686,7 @@ public:
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/**
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* Interpolation mode for shader inputs / outputs
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*
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* \sa glsl_interp_qualifier
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* \sa glsl_interp_mode
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*/
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unsigned interpolation:2;
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