glsl/types: Rename sampler_type to sampled_type

It's a bit more descriptive since it is the base type that you get when you
sample from it.  Also, the next commit adds a bare "sampler" type and we
need glsl_type::sampler_type available for a public static member.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Jason Ekstrand
2016-02-09 13:56:23 -08:00
parent 4ed4c1d921
commit ac089126b9
7 changed files with 14 additions and 14 deletions

View File

@@ -2267,7 +2267,7 @@ get_type_name_for_precision_qualifier(const glsl_type *type)
type->sampler_array + 2 * type->sampler_shadow;
const unsigned offset = type->base_type == GLSL_TYPE_SAMPLER ? 0 : 4;
assert(type_idx < 4);
switch (type->sampler_type) {
switch (type->sampled_type) {
case GLSL_TYPE_FLOAT:
switch (type->sampler_dimensionality) {
case GLSL_SAMPLER_DIM_1D: {
@@ -2953,7 +2953,7 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
"used on image function parameters");
}
if (qual->image_base_type != base_type->sampler_type) {
if (qual->image_base_type != base_type->sampled_type) {
_mesa_glsl_error(loc, state, "format qualifier doesn't match the "
"base data type of the image");
}

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@@ -2921,7 +2921,7 @@ builtin_builder::add_image_function(const char *name,
ir_function *f = new(mem_ctx) ir_function(name);
for (unsigned i = 0; i < ARRAY_SIZE(types); ++i) {
if ((types[i]->sampler_type != GLSL_TYPE_FLOAT ||
if ((types[i]->sampled_type != GLSL_TYPE_FLOAT ||
(flags & IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE)) &&
(types[i]->sampler_dimensionality == GLSL_SAMPLER_DIM_MS ||
!(flags & IMAGE_FUNCTION_MS_ONLY)))
@@ -5238,7 +5238,7 @@ builtin_builder::_image_prototype(const glsl_type *image_type,
unsigned flags)
{
const glsl_type *data_type = glsl_type::get_instance(
image_type->sampler_type,
image_type->sampled_type,
(flags & IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE ? 4 : 1),
1);
const glsl_type *ret_type = (flags & IMAGE_FUNCTION_RETURNS_VOID ?

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@@ -1442,7 +1442,7 @@ ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
assert(sampler->type->base_type == GLSL_TYPE_SAMPLER);
assert(sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS);
} else {
assert(sampler->type->sampler_type == (int) type->base_type);
assert(sampler->type->sampled_type == (int) type->base_type);
if (sampler->type->sampler_shadow)
assert(type->vector_elements == 4 || type->vector_elements == 1);
else

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@@ -43,7 +43,7 @@ TEST(sampler_types, TYPE) \
const glsl_type *type = glsl_type::TYPE##_type; \
EXPECT_EQ(GLSL_TYPE_SAMPLER, type->base_type); \
EXPECT_EQ(DIM, type->sampler_dimensionality); \
EXPECT_EQ(DATA_TYPE, type->sampler_type); \
EXPECT_EQ(DATA_TYPE, type->sampled_type); \
ARR; \
SHAD; \
EXPECT_EQ(COMPS, type->coordinate_components()); \

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@@ -50,7 +50,7 @@ glsl_type::glsl_type(GLenum gl_type,
gl_type(gl_type),
base_type(base_type),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0), interface_packing(0),
sampled_type(0), interface_packing(0),
vector_elements(vector_elements), matrix_columns(matrix_columns),
length(0)
{
@@ -74,7 +74,7 @@ glsl_type::glsl_type(GLenum gl_type, glsl_base_type base_type,
gl_type(gl_type),
base_type(base_type),
sampler_dimensionality(dim), sampler_shadow(shadow),
sampler_array(array), sampler_type(type), interface_packing(0),
sampler_array(array), sampled_type(type), interface_packing(0),
length(0)
{
mtx_lock(&glsl_type::mutex);
@@ -100,7 +100,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
gl_type(0),
base_type(GLSL_TYPE_STRUCT),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0), interface_packing(0),
sampled_type(0), interface_packing(0),
vector_elements(0), matrix_columns(0),
length(num_fields)
{
@@ -140,7 +140,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
gl_type(0),
base_type(GLSL_TYPE_INTERFACE),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0), interface_packing((unsigned) packing),
sampled_type(0), interface_packing((unsigned) packing),
vector_elements(0), matrix_columns(0),
length(num_fields)
{
@@ -178,7 +178,7 @@ glsl_type::glsl_type(const char *subroutine_name) :
gl_type(0),
base_type(GLSL_TYPE_SUBROUTINE),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0), interface_packing(0),
sampled_type(0), interface_packing(0),
vector_elements(1), matrix_columns(1),
length(0)
{
@@ -394,7 +394,7 @@ _mesa_glsl_release_types(void)
glsl_type::glsl_type(const glsl_type *array, unsigned length) :
base_type(GLSL_TYPE_ARRAY),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0), interface_packing(0),
sampled_type(0), interface_packing(0),
vector_elements(0), matrix_columns(0),
length(length), name(NULL)
{

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@@ -121,7 +121,7 @@ struct glsl_type {
unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
unsigned sampler_shadow:1;
unsigned sampler_array:1;
unsigned sampler_type:2; /**< Type of data returned using this
unsigned sampled_type:2; /**< Type of data returned using this
* sampler or image. Only \c
* GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
* and \c GLSL_TYPE_UINT are valid.

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@@ -1235,7 +1235,7 @@ fs_visitor::emit_percomp(const fs_builder &bld, const fs_inst &inst,
static brw_reg_type
get_image_base_type(const glsl_type *type)
{
switch ((glsl_base_type)type->sampler_type) {
switch ((glsl_base_type)type->sampled_type) {
case GLSL_TYPE_UINT:
return BRW_REGISTER_TYPE_UD;
case GLSL_TYPE_INT: