glsl/types: Rename sampler_type to sampled_type
It's a bit more descriptive since it is the base type that you get when you sample from it. Also, the next commit adds a bare "sampler" type and we need glsl_type::sampler_type available for a public static member. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -2267,7 +2267,7 @@ get_type_name_for_precision_qualifier(const glsl_type *type)
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type->sampler_array + 2 * type->sampler_shadow;
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const unsigned offset = type->base_type == GLSL_TYPE_SAMPLER ? 0 : 4;
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assert(type_idx < 4);
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switch (type->sampler_type) {
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switch (type->sampled_type) {
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case GLSL_TYPE_FLOAT:
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switch (type->sampler_dimensionality) {
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case GLSL_SAMPLER_DIM_1D: {
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@@ -2953,7 +2953,7 @@ apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
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"used on image function parameters");
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}
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if (qual->image_base_type != base_type->sampler_type) {
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if (qual->image_base_type != base_type->sampled_type) {
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_mesa_glsl_error(loc, state, "format qualifier doesn't match the "
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"base data type of the image");
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}
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@@ -2921,7 +2921,7 @@ builtin_builder::add_image_function(const char *name,
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ir_function *f = new(mem_ctx) ir_function(name);
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for (unsigned i = 0; i < ARRAY_SIZE(types); ++i) {
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if ((types[i]->sampler_type != GLSL_TYPE_FLOAT ||
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if ((types[i]->sampled_type != GLSL_TYPE_FLOAT ||
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(flags & IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE)) &&
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(types[i]->sampler_dimensionality == GLSL_SAMPLER_DIM_MS ||
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!(flags & IMAGE_FUNCTION_MS_ONLY)))
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@@ -5238,7 +5238,7 @@ builtin_builder::_image_prototype(const glsl_type *image_type,
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unsigned flags)
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{
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const glsl_type *data_type = glsl_type::get_instance(
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image_type->sampler_type,
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image_type->sampled_type,
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(flags & IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE ? 4 : 1),
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1);
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const glsl_type *ret_type = (flags & IMAGE_FUNCTION_RETURNS_VOID ?
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@@ -1442,7 +1442,7 @@ ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
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assert(sampler->type->base_type == GLSL_TYPE_SAMPLER);
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assert(sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS);
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} else {
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assert(sampler->type->sampler_type == (int) type->base_type);
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assert(sampler->type->sampled_type == (int) type->base_type);
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if (sampler->type->sampler_shadow)
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assert(type->vector_elements == 4 || type->vector_elements == 1);
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else
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@@ -43,7 +43,7 @@ TEST(sampler_types, TYPE) \
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const glsl_type *type = glsl_type::TYPE##_type; \
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EXPECT_EQ(GLSL_TYPE_SAMPLER, type->base_type); \
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EXPECT_EQ(DIM, type->sampler_dimensionality); \
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EXPECT_EQ(DATA_TYPE, type->sampler_type); \
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EXPECT_EQ(DATA_TYPE, type->sampled_type); \
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ARR; \
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SHAD; \
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EXPECT_EQ(COMPS, type->coordinate_components()); \
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