gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.
Because vc4 can control the order that tiles are rasterized in, we can use it to implement overlapping blits using normal drawing and GL_ARB_texture_barrier, as long as we can tell the kernel what order to render the tiles in. This commit introduces the core gallium support, vc4 changes will follow. v2: Fix on the simulator. v3: Add the cap (disabled) to other drivers, add rst docs for the cap. v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS v5: Drop vc4 changes from this commit, for clarity. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v3)
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@@ -589,6 +589,7 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
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case PIPE_CAP_UMA:
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case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
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case PIPE_CAP_POST_DEPTH_COVERAGE:
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case PIPE_CAP_TILE_RASTER_ORDER:
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return 0;
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case PIPE_CAP_QUERY_BUFFER_OBJECT:
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