glsl: Remove bitfield_reverse lowering

As far as I can tell, every driver that supports GLSL 1.30 or
GL_EXT_gpu_shader4 (and therefore also enables support for
GL_MESA_shader_integer_functions) also sets the NIR
lower_bitfield_reverse flag.

Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
This commit is contained in:
Ian Romanick
2022-12-13 10:42:49 -08:00
parent f5722c4973
commit abe5acf7fd

View File

@@ -61,7 +61,6 @@
#define DOPS_TO_DFRAC 0x800
#define DFREXP_DLDEXP_TO_ARITH 0x1000
#define BIT_COUNT_TO_MATH 0x02000
#define REVERSE_TO_SHIFTS 0x10000
#define FIND_LSB_TO_FLOAT_CAST 0x20000
#define FIND_MSB_TO_FLOAT_CAST 0x40000
#define IMUL_HIGH_TO_MUL 0x80000
@@ -95,7 +94,6 @@ private:
void dtrunc_to_dfrac(ir_expression *);
void dsign_to_csel(ir_expression *);
void bit_count_to_math(ir_expression *);
void reverse_to_shifts(ir_expression *ir);
void find_lsb_to_float_cast(ir_expression *ir);
void find_msb_to_float_cast(ir_expression *ir);
void imul_high_to_mul(ir_expression *ir);
@@ -131,7 +129,6 @@ lower_instructions(exec_list *instructions, bool have_ldexp, bool have_dfrexp,
* some caps for individual instructions.
*/
(!have_gpu_shader5 ? BIT_COUNT_TO_MATH |
REVERSE_TO_SHIFTS |
FIND_LSB_TO_FLOAT_CAST |
FIND_MSB_TO_FLOAT_CAST |
IMUL_HIGH_TO_MUL : 0);
@@ -809,94 +806,6 @@ lower_instructions_visitor::bit_count_to_math(ir_expression *ir)
this->progress = true;
}
void
lower_instructions_visitor::reverse_to_shifts(ir_expression *ir)
{
/* For more details, see:
*
* http://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
*/
ir_constant *c1 =
new(ir) ir_constant(1u, ir->operands[0]->type->vector_elements);
ir_constant *c2 =
new(ir) ir_constant(2u, ir->operands[0]->type->vector_elements);
ir_constant *c4 =
new(ir) ir_constant(4u, ir->operands[0]->type->vector_elements);
ir_constant *c8 =
new(ir) ir_constant(8u, ir->operands[0]->type->vector_elements);
ir_constant *c16 =
new(ir) ir_constant(16u, ir->operands[0]->type->vector_elements);
ir_constant *c33333333 =
new(ir) ir_constant(0x33333333u, ir->operands[0]->type->vector_elements);
ir_constant *c55555555 =
new(ir) ir_constant(0x55555555u, ir->operands[0]->type->vector_elements);
ir_constant *c0F0F0F0F =
new(ir) ir_constant(0x0F0F0F0Fu, ir->operands[0]->type->vector_elements);
ir_constant *c00FF00FF =
new(ir) ir_constant(0x00FF00FFu, ir->operands[0]->type->vector_elements);
ir_variable *temp =
new(ir) ir_variable(glsl_type::uvec(ir->operands[0]->type->vector_elements),
"temp", ir_var_temporary);
ir_instruction &i = *base_ir;
i.insert_before(temp);
if (ir->operands[0]->type->base_type == GLSL_TYPE_UINT) {
i.insert_before(assign(temp, ir->operands[0]));
} else {
assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
i.insert_before(assign(temp, i2u(ir->operands[0])));
}
/* Swap odd and even bits.
*
* temp = ((temp >> 1) & 0x55555555u) | ((temp & 0x55555555u) << 1);
*/
i.insert_before(assign(temp, bit_or(bit_and(rshift(temp, c1), c55555555),
lshift(bit_and(temp, c55555555->clone(ir, NULL)),
c1->clone(ir, NULL)))));
/* Swap consecutive pairs.
*
* temp = ((temp >> 2) & 0x33333333u) | ((temp & 0x33333333u) << 2);
*/
i.insert_before(assign(temp, bit_or(bit_and(rshift(temp, c2), c33333333),
lshift(bit_and(temp, c33333333->clone(ir, NULL)),
c2->clone(ir, NULL)))));
/* Swap nibbles.
*
* temp = ((temp >> 4) & 0x0F0F0F0Fu) | ((temp & 0x0F0F0F0Fu) << 4);
*/
i.insert_before(assign(temp, bit_or(bit_and(rshift(temp, c4), c0F0F0F0F),
lshift(bit_and(temp, c0F0F0F0F->clone(ir, NULL)),
c4->clone(ir, NULL)))));
/* The last step is, basically, bswap. Swap the bytes, then swap the
* words. When this code is run through GCC on x86, it does generate a
* bswap instruction.
*
* temp = ((temp >> 8) & 0x00FF00FFu) | ((temp & 0x00FF00FFu) << 8);
* temp = ( temp >> 16 ) | ( temp << 16);
*/
i.insert_before(assign(temp, bit_or(bit_and(rshift(temp, c8), c00FF00FF),
lshift(bit_and(temp, c00FF00FF->clone(ir, NULL)),
c8->clone(ir, NULL)))));
if (ir->operands[0]->type->base_type == GLSL_TYPE_UINT) {
ir->operation = ir_binop_bit_or;
ir->init_num_operands();
ir->operands[0] = rshift(temp, c16);
ir->operands[1] = lshift(temp, c16->clone(ir, NULL));
} else {
ir->operation = ir_unop_u2i;
ir->init_num_operands();
ir->operands[0] = bit_or(rshift(temp, c16),
lshift(temp, c16->clone(ir, NULL)));
}
this->progress = true;
}
void
lower_instructions_visitor::find_lsb_to_float_cast(ir_expression *ir)
{
@@ -1298,11 +1207,6 @@ lower_instructions_visitor::visit_leave(ir_expression *ir)
bit_count_to_math(ir);
break;
case ir_unop_bitfield_reverse:
if (lowering(REVERSE_TO_SHIFTS))
reverse_to_shifts(ir);
break;
case ir_unop_find_lsb:
if (lowering(FIND_LSB_TO_FLOAT_CAST))
find_lsb_to_float_cast(ir);