vk/vulkan.h: Remove programPointSize

Instead, we auto-detect whether or not your shader writes gl_PointSize.  If
it does, we use 1.0, otherwise we take it from the shader.
This commit is contained in:
Jason Ekstrand
2015-07-07 15:57:03 -07:00
parent e7ddfe03ab
commit abbb776bbe
5 changed files with 11 additions and 3 deletions

View File

@@ -2034,7 +2034,6 @@ VkResult anv_CreateDynamicRasterState(
struct GEN8_3DSTATE_SF sf = {
GEN8_3DSTATE_SF_header,
.LineWidth = pCreateInfo->lineWidth,
.PointWidth = 1.0,
};
GEN8_3DSTATE_SF_pack(NULL, state->state_sf, &sf);