vk/vulkan.h: Remove programPointSize
Instead, we auto-detect whether or not your shader writes gl_PointSize. If it does, we use 1.0, otherwise we take it from the shader.
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@@ -2034,7 +2034,6 @@ VkResult anv_CreateDynamicRasterState(
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struct GEN8_3DSTATE_SF sf = {
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GEN8_3DSTATE_SF_header,
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.LineWidth = pCreateInfo->lineWidth,
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.PointWidth = 1.0,
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};
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GEN8_3DSTATE_SF_pack(NULL, state->state_sf, &sf);
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