vk/vulkan.h: Remove programPointSize
Instead, we auto-detect whether or not your shader writes gl_PointSize. If it does, we use 1.0, otherwise we take it from the shader.
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@@ -1469,7 +1469,6 @@ typedef struct {
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const void* pNext;
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bool32_t depthClipEnable;
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bool32_t rasterizerDiscardEnable;
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bool32_t programPointSize;
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VkFillMode fillMode;
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VkCullMode cullMode;
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VkFrontFace frontFace;
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