vk/vulkan.h: Remove programPointSize

Instead, we auto-detect whether or not your shader writes gl_PointSize.  If
it does, we use 1.0, otherwise we take it from the shader.
This commit is contained in:
Jason Ekstrand
2015-07-07 15:57:03 -07:00
parent e7ddfe03ab
commit abbb776bbe
5 changed files with 11 additions and 3 deletions

View File

@@ -1469,7 +1469,6 @@ typedef struct {
const void* pNext;
bool32_t depthClipEnable;
bool32_t rasterizerDiscardEnable;
bool32_t programPointSize;
VkFillMode fillMode;
VkCullMode cullMode;
VkFrontFace frontFace;