d3d12: Support PIPE_CAP_MIXED_COLOR_DEPTH_BITS
Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13054>
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@@ -174,6 +174,7 @@ d3d12_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
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case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
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case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
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case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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return 1;
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return 1;
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/* We need to do some lowering that requires a link to the sampler */
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/* We need to do some lowering that requires a link to the sampler */
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