don't be fooled into emitting padding for wpos when not used
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@@ -788,7 +788,7 @@ static void check_wpos( struct i915_fragment_program *p )
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GLuint inputs = p->FragProg.InputsRead;
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GLint i;
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p->wpos_tex = 0;
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p->wpos_tex = -1;
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for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) {
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if (inputs & FRAG_BIT_TEX(i))
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