glsl: move some uniform linking code to new link_setup_uniform_remap_tables()
This makes link_assign_uniform_locations() easier to follow. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -35,9 +35,8 @@ link_invalidate_variable_locations(exec_list *ir);
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extern void
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link_assign_uniform_locations(struct gl_shader_program *prog,
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unsigned int boolean_true,
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unsigned int num_explicit_uniform_locs,
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unsigned int max_uniform_locs);
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struct gl_context *ctx,
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unsigned int num_explicit_uniform_locs);
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extern void
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link_set_uniform_initializers(struct gl_shader_program *prog,
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