glsl: move some uniform linking code to new link_setup_uniform_remap_tables()

This makes link_assign_uniform_locations() easier to follow.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri
2016-09-25 22:50:24 +10:00
parent 856e0bd707
commit ab67b6afdf
3 changed files with 177 additions and 162 deletions

View File

@@ -35,9 +35,8 @@ link_invalidate_variable_locations(exec_list *ir);
extern void
link_assign_uniform_locations(struct gl_shader_program *prog,
unsigned int boolean_true,
unsigned int num_explicit_uniform_locs,
unsigned int max_uniform_locs);
struct gl_context *ctx,
unsigned int num_explicit_uniform_locs);
extern void
link_set_uniform_initializers(struct gl_shader_program *prog,