docs/isl: remove empty headings
Reviewed-by: Eric Engestrom <eric@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19461>
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@@ -134,7 +134,6 @@ tile, the data is arranged in an X-major linear fashion. You can also look at
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X-tiling as being an 8x8 cache line grid where the cache lines are arranged
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X-major as follows:
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===== ===== ===== ===== ===== ===== ===== =====
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===== ===== ===== ===== ===== ===== ===== =====
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0x000 0x040 0x080 0x0c0 0x100 0x140 0x180 0x1c0
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0x200 0x240 0x280 0x2c0 0x300 0x340 0x380 0x3c0
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@@ -171,7 +170,6 @@ Y-tiling
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The Y-tiling format, also available since gen4, is substantially different from
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X-tiling and performs much better in practice. Each Y-tile is an 8x8 grid of cache lines arranged Y-major as follows:
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===== ===== ===== ===== ===== ===== ===== =====
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===== ===== ===== ===== ===== ===== ===== =====
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0x000 0x200 0x400 0x600 0x800 0xa00 0xc00 0xe00
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0x040 0x240 0x440 0x640 0x840 0xa40 0xc40 0xe40
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@@ -185,7 +183,6 @@ X-tiling and performs much better in practice. Each Y-tile is an 8x8 grid of ca
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Each 64B cache line within the tile is laid out as 4 rows of 16B each:
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==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ====
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==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ====
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0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0a 0x0b 0x0c 0x0d 0x0e 0x0f
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0x10 0x11 0x12 0x13 0x14 0x15 0x16 0x17 0x18 0x19 0x1a 0x1b 0x1c 0x1d 0x1e 0x1f
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@@ -216,7 +213,6 @@ buffers. W-tiling is similar to Y-tiling in that it's arranged as an 8x8
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Y-major grid of cache lines. The bytes within each cache line are arranged as
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follows:
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==== ==== ==== ==== ==== ==== ==== ====
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==== ==== ==== ==== ==== ==== ==== ====
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0x00 0x01 0x04 0x05 0x10 0x11 0x14 0x15
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0x02 0x03 0x06 0x07 0x12 0x13 0x16 0x17
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@@ -253,7 +249,6 @@ The tile4 format, introduced on Xe-HP, is somewhat similar to Y but with more
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internal shuffling. Each tile4 tile is an 8x8 grid of cache lines arranged
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as follows:
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===== ===== ===== ===== ===== ===== ===== =====
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===== ===== ===== ===== ===== ===== ===== =====
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0x000 0x040 0x080 0x0a0 0x200 0x240 0x280 0x2a0
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0x100 0x140 0x180 0x1a0 0x300 0x340 0x380 0x3a0
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@@ -268,7 +263,6 @@ as follows:
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Each 64B cache line within the tile is laid out the same way as for a Y-tile,
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as 4 rows of 16B each:
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==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ====
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==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ==== ====
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0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0a 0x0b 0x0c 0x0d 0x0e 0x0f
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0x10 0x11 0x12 0x13 0x14 0x15 0x16 0x17 0x18 0x19 0x1a 0x1b 0x1c 0x1d 0x1e 0x1f
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