ci: fix passing down MESA_LOADER_DRIVER_OVERRIDE for zink-anv-tgl
zink-anv-tgl wasn't using Zink at all because this variable was missing and then not passed to the runners... This introduces a list of failures for Zink/Anv and also few tests are skipped because they take too long (> 60s). Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Martin Roukala <martin.roukala@mupuf.org> Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17031>
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@@ -81,6 +81,7 @@ for var in \
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MESA_IMAGE \
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MESA_IMAGE_PATH \
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MESA_IMAGE_TAG \
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MESA_LOADER_DRIVER_OVERRIDE \
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MESA_TEMPLATES_COMMIT \
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MESA_VK_IGNORE_CONFORMANCE_WARNING \
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MESA_SPIRV_LOG_LEVEL \
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34
src/gallium/drivers/zink/ci/zink-anv-tgl-fails.txt
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34
src/gallium/drivers/zink/ci/zink-anv-tgl-fails.txt
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@@ -0,0 +1,34 @@
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KHR-GL46.geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_various_textures,Crash
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# 6205
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KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines,Fail
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KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points,Fail
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KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles,Fail
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KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage,Fail
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KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through,Fail
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KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize,Fail
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KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel,Fail
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KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule1,Fail
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KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule2,Fail
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KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3,Fail
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KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4,Fail
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KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5,Fail
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KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6,Fail
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KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7,Fail
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KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification,Fail
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KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case,Fail
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KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding,Fail
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KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TCS_TES,Fail
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KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TES,Fail
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KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID,Fail
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KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles,Fail
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KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding,Fail
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KHR-GL46.tessellation_shader.vertex.vertex_ordering,Fail
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KHR-GL46.tessellation_shader.vertex.vertex_spacing,Fail
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KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs,Fail
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KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs,Fail
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KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs,Fail
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KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs,Fail
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KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream,Fail
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KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream,Fail
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@@ -1,3 +1,7 @@
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#these take too long to finish in ci
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KHR-GL46.texture_swizzle.smoke
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KHR-GL46.copy_image.functional
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KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4
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KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3
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KHR-GL46.gpu_shader_fp64.fp64.varyings
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KHR-GL46.texture_swizzle.functional
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