ci: fix passing down MESA_LOADER_DRIVER_OVERRIDE for zink-anv-tgl

zink-anv-tgl wasn't using Zink at all because this variable was missing
and then not passed to the runners...

This introduces a list of failures for Zink/Anv and also few tests
are skipped because they take too long (> 60s).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Roukala <martin.roukala@mupuf.org>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17031>
This commit is contained in:
Samuel Pitoiset
2022-06-10 17:22:10 +02:00
committed by Marge Bot
parent b0cd7bc8c1
commit aaf6eb6c46
3 changed files with 39 additions and 0 deletions

View File

@@ -81,6 +81,7 @@ for var in \
MESA_IMAGE \
MESA_IMAGE_PATH \
MESA_IMAGE_TAG \
MESA_LOADER_DRIVER_OVERRIDE \
MESA_TEMPLATES_COMMIT \
MESA_VK_IGNORE_CONFORMANCE_WARNING \
MESA_SPIRV_LOG_LEVEL \

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@@ -0,0 +1,34 @@
KHR-GL46.geometry_shader.layered_rendering_boundary_condition.layered_rendering_boundary_condition_various_textures,Crash
# 6205
KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines,Fail
KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points,Fail
KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles,Fail
KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage,Fail
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through,Fail
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize,Fail
KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule1,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule2,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6,Fail
KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7,Fail
KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification,Fail
KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case,Fail
KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding,Fail
KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TCS_TES,Fail
KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TES,Fail
KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID,Fail
KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles,Fail
KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding,Fail
KHR-GL46.tessellation_shader.vertex.vertex_ordering,Fail
KHR-GL46.tessellation_shader.vertex.vertex_spacing,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream,Fail
KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream,Fail

View File

@@ -1,3 +1,7 @@
#these take too long to finish in ci
KHR-GL46.texture_swizzle.smoke
KHR-GL46.copy_image.functional
KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4
KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3
KHR-GL46.gpu_shader_fp64.fp64.varyings
KHR-GL46.texture_swizzle.functional