removed gl_get_proc_address()

This commit is contained in:
Brian Paul
1999-12-10 15:13:57 +00:00
parent 7c68acc32e
commit aaeea91bd0
2 changed files with 3 additions and 188 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.14 1999/11/12 23:38:42 brianp Exp $ */
/* $Id: extensions.c,v 1.15 1999/12/10 15:13:57 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -219,186 +219,3 @@ const char *gl_extensions_get_string( GLcontext *ctx )
return ctx->Extensions.ext_string;
}
/*
* Return the address of an extension function.
* This is meant to be called by glXGetProcAddress(), wglGetProcAddress(),
* or similar function.
* NOTE: this function could be optimized to binary search a sorted
* list of function names.
*/
void (*gl_get_proc_address( const GLubyte *procName ))()
{
typedef void (*gl_function)();
struct proc {
const char *name;
gl_function address;
};
static struct proc procTable[] = {
/* OpenGL 1.1 functions */
{ "glEnableClientState", (gl_function) glEnableClientState },
{ "glDisableClientState", (gl_function) glDisableClientState },
{ "glPushClientAttrib", (gl_function) glPushClientAttrib },
{ "glPopClientAttrib", (gl_function) glPopClientAttrib },
{ "glIndexub", (gl_function) glIndexub },
{ "glIndexubv", (gl_function) glIndexubv },
{ "glVertexPointer", (gl_function) glVertexPointer },
{ "glNormalPointer", (gl_function) glNormalPointer },
{ "glColorPointer", (gl_function) glColorPointer },
{ "glIndexPointer", (gl_function) glIndexPointer },
{ "glTexCoordPointer", (gl_function) glTexCoordPointer },
{ "glEdgeFlagPointer", (gl_function) glEdgeFlagPointer },
{ "glGetPointerv", (gl_function) glGetPointerv },
{ "glArrayElement", (gl_function) glArrayElement },
{ "glDrawArrays", (gl_function) glDrawArrays },
{ "glDrawElements", (gl_function) glDrawElements },
{ "glInterleavedArrays", (gl_function) glInterleavedArrays },
{ "glGenTextures", (gl_function) glGenTextures },
{ "glDeleteTextures", (gl_function) glDeleteTextures },
{ "glBindTexture", (gl_function) glBindTexture },
{ "glPrioritizeTextures", (gl_function) glPrioritizeTextures },
{ "glAreTexturesResident", (gl_function) glAreTexturesResident },
{ "glIsTexture", (gl_function) glIsTexture },
{ "glTexSubImage1D", (gl_function) glTexSubImage1D },
{ "glTexSubImage2D", (gl_function) glTexSubImage2D },
{ "glCopyTexImage1D", (gl_function) glCopyTexImage1D },
{ "glCopyTexImage2D", (gl_function) glCopyTexImage2D },
{ "glCopyTexSubImage1D", (gl_function) glCopyTexSubImage1D },
{ "glCopyTexSubImage2D", (gl_function) glCopyTexSubImage2D },
/* OpenGL 1.2 functions */
{ "glDrawRangeElements", (gl_function) glDrawRangeElements },
{ "glTexImage3D", (gl_function) glTexImage3D },
{ "glTexSubImage3D", (gl_function) glTexSubImage3D },
{ "glCopyTexSubImage3D", (gl_function) glCopyTexSubImage3D },
/* NOTE: 1.2 imaging subset functions not implemented in Mesa */
/* GL_EXT_blend_minmax */
{ "glBlendEquationEXT", (gl_function) glBlendEquationEXT },
/* GL_EXT_blend_color */
{ "glBlendColorEXT", (gl_function) glBlendColorEXT },
/* GL_EXT_polygon_offset */
{ "glPolygonOffsetEXT", (gl_function) glPolygonOffsetEXT },
/* GL_EXT_vertex_arrays */
{ "glVertexPointerEXT", (gl_function) glVertexPointerEXT },
{ "glNormalPointerEXT", (gl_function) glNormalPointerEXT },
{ "glColorPointerEXT", (gl_function) glColorPointerEXT },
{ "glIndexPointerEXT", (gl_function) glIndexPointerEXT },
{ "glTexCoordPointerEXT", (gl_function) glTexCoordPointerEXT },
{ "glEdgeFlagPointerEXT", (gl_function) glEdgeFlagPointerEXT },
{ "glGetPointervEXT", (gl_function) glGetPointervEXT },
{ "glArrayElementEXT", (gl_function) glArrayElementEXT },
{ "glDrawArraysEXT", (gl_function) glDrawArraysEXT },
/* GL_EXT_texture_object */
{ "glGenTexturesEXT", (gl_function) glGenTexturesEXT },
{ "glDeleteTexturesEXT", (gl_function) glDeleteTexturesEXT },
{ "glBindTextureEXT", (gl_function) glBindTextureEXT },
{ "glPrioritizeTexturesEXT", (gl_function) glPrioritizeTexturesEXT },
{ "glAreTexturesResidentEXT", (gl_function) glAreTexturesResidentEXT },
{ "glIsTextureEXT", (gl_function) glIsTextureEXT },
/* GL_EXT_texture3D */
{ "glTexImage3DEXT", (gl_function) glTexImage3DEXT },
{ "glTexSubImage3DEXT", (gl_function) glTexSubImage3DEXT },
{ "glCopyTexSubImage3DEXT", (gl_function) glCopyTexSubImage3DEXT },
/* GL_EXT_paletted_texture */
{ "glColorTableEXT", (gl_function) glColorTableEXT },
{ "glColorSubTableEXT", (gl_function) glColorSubTableEXT },
{ "glGetColorTableEXT", (gl_function) glGetColorTableEXT },
{ "glGetColorTableParameterfvEXT", (gl_function) glGetColorTableParameterfvEXT },
{ "glGetColorTableParameterivEXT", (gl_function) glGetColorTableParameterivEXT },
/* GL_ARB_multitexture */
{ "glActiveTextureARB", (gl_function) glActiveTextureARB },
{ "glClientActiveTextureARB", (gl_function) glClientActiveTextureARB },
{ "glMultiTexCoord1dARB", (gl_function) glMultiTexCoord1dARB },
{ "glMultiTexCoord1dvARB", (gl_function) glMultiTexCoord1dvARB },
{ "glMultiTexCoord1fARB", (gl_function) glMultiTexCoord1fARB },
{ "glMultiTexCoord1fvARB", (gl_function) glMultiTexCoord1fvARB },
{ "glMultiTexCoord1iARB", (gl_function) glMultiTexCoord1iARB },
{ "glMultiTexCoord1ivARB", (gl_function) glMultiTexCoord1ivARB },
{ "glMultiTexCoord1sARB", (gl_function) glMultiTexCoord1sARB },
{ "glMultiTexCoord1svARB", (gl_function) glMultiTexCoord1svARB },
{ "glMultiTexCoord2dARB", (gl_function) glMultiTexCoord2dARB },
{ "glMultiTexCoord2dvARB", (gl_function) glMultiTexCoord2dvARB },
{ "glMultiTexCoord2fARB", (gl_function) glMultiTexCoord2fARB },
{ "glMultiTexCoord2fvARB", (gl_function) glMultiTexCoord2fvARB },
{ "glMultiTexCoord2iARB", (gl_function) glMultiTexCoord2iARB },
{ "glMultiTexCoord2ivARB", (gl_function) glMultiTexCoord2ivARB },
{ "glMultiTexCoord2sARB", (gl_function) glMultiTexCoord2sARB },
{ "glMultiTexCoord2svARB", (gl_function) glMultiTexCoord2svARB },
{ "glMultiTexCoord3dARB", (gl_function) glMultiTexCoord3dARB },
{ "glMultiTexCoord3dvARB", (gl_function) glMultiTexCoord3dvARB },
{ "glMultiTexCoord3fARB", (gl_function) glMultiTexCoord3fARB },
{ "glMultiTexCoord3fvARB", (gl_function) glMultiTexCoord3fvARB },
{ "glMultiTexCoord3iARB", (gl_function) glMultiTexCoord3iARB },
{ "glMultiTexCoord3ivARB", (gl_function) glMultiTexCoord3ivARB },
{ "glMultiTexCoord3sARB", (gl_function) glMultiTexCoord3sARB },
{ "glMultiTexCoord3svARB", (gl_function) glMultiTexCoord3svARB },
{ "glMultiTexCoord4dARB", (gl_function) glMultiTexCoord4dARB },
{ "glMultiTexCoord4dvARB", (gl_function) glMultiTexCoord4dvARB },
{ "glMultiTexCoord4fARB", (gl_function) glMultiTexCoord4fARB },
{ "glMultiTexCoord4fvARB", (gl_function) glMultiTexCoord4fvARB },
{ "glMultiTexCoord4iARB", (gl_function) glMultiTexCoord4iARB },
{ "glMultiTexCoord4ivARB", (gl_function) glMultiTexCoord4ivARB },
{ "glMultiTexCoord4sARB", (gl_function) glMultiTexCoord4sARB },
{ "glMultiTexCoord4svARB", (gl_function) glMultiTexCoord4svARB },
/* GL_EXT_point_parameters */
{ "glPointParameterfEXT", (gl_function) glPointParameterfEXT },
{ "glPointParameterfvEXT", (gl_function) glPointParameterfvEXT },
/* GL_INGR_blend_func_separate */
{ "glBlendFuncSeparateINGR", (gl_function) glBlendFuncSeparateINGR },
/* GL_MESA_window_pos */
{ "glWindowPos2iMESA", (gl_function) glWindowPos2iMESA },
{ "glWindowPos2sMESA", (gl_function) glWindowPos2sMESA },
{ "glWindowPos2fMESA", (gl_function) glWindowPos2fMESA },
{ "glWindowPos2dMESA", (gl_function) glWindowPos2dMESA },
{ "glWindowPos2ivMESA", (gl_function) glWindowPos2ivMESA },
{ "glWindowPos2svMESA", (gl_function) glWindowPos2svMESA },
{ "glWindowPos2fvMESA", (gl_function) glWindowPos2fvMESA },
{ "glWindowPos2dvMESA", (gl_function) glWindowPos2dvMESA },
{ "glWindowPos3iMESA", (gl_function) glWindowPos3iMESA },
{ "glWindowPos3sMESA", (gl_function) glWindowPos3sMESA },
{ "glWindowPos3fMESA", (gl_function) glWindowPos3fMESA },
{ "glWindowPos3dMESA", (gl_function) glWindowPos3dMESA },
{ "glWindowPos3ivMESA", (gl_function) glWindowPos3ivMESA },
{ "glWindowPos3svMESA", (gl_function) glWindowPos3svMESA },
{ "glWindowPos3fvMESA", (gl_function) glWindowPos3fvMESA },
{ "glWindowPos3dvMESA", (gl_function) glWindowPos3dvMESA },
{ "glWindowPos4iMESA", (gl_function) glWindowPos4iMESA },
{ "glWindowPos4sMESA", (gl_function) glWindowPos4sMESA },
{ "glWindowPos4fMESA", (gl_function) glWindowPos4fMESA },
{ "glWindowPos4dMESA", (gl_function) glWindowPos4dMESA },
{ "glWindowPos4ivMESA", (gl_function) glWindowPos4ivMESA },
{ "glWindowPos4svMESA", (gl_function) glWindowPos4svMESA },
{ "glWindowPos4fvMESA", (gl_function) glWindowPos4fvMESA },
{ "glWindowPos4dvMESA", (gl_function) glWindowPos4dvMESA },
/* GL_MESA_resize_buffers */
{ "glResizeBuffersMESA", (gl_function) glResizeBuffersMESA },
/* GL_EXT_compiled_vertex_array */
{ "glLockArraysEXT", (gl_function) glLockArraysEXT },
{ "glUnlockArraysEXT", (gl_function) glUnlockArraysEXT },
{ NULL, NULL } /* end of list token */
};
GLuint i;
for (i = 0; procTable[i].address; i++) {
if (strcmp((const char *) procName, procTable[i].name) == 0)
return procTable[i].address;
}
return NULL;
}

View File

@@ -1,8 +1,8 @@
/* $Id: extensions.h,v 1.6 1999/11/12 02:05:46 brianp Exp $ */
/* $Id: extensions.h,v 1.7 1999/12/10 15:13:57 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -47,8 +47,6 @@ extern void gl_extensions_dtr( struct gl_context *ctx );
extern void gl_extensions_ctr( struct gl_context *ctx );
extern const char *gl_extensions_get_string( struct gl_context *ctx );
extern void (*gl_get_proc_address( const GLubyte *procName ))();
#endif