anv: Add vma_heap allocators in anv_device
These will be used to assign virtual addresses to soft pinned buffers in a later patch. Two allocators are added for separate 'low' and 'high' virtual memory areas. Another alternative would have been to add a double-sided allocator, which wasn't done here just because it didn't appear to give any code complexity advantages. v2 (Scott Phillips): - rename has_exec_softpin to use_softpin (Jason) - Only remove bottom one page and top 4 GiB from virt (Jason) - refer to comment in anv_allocator about state address + size overflowing 48 bits (Jason) - Mention hi/lo allocators vs double-sided allocator in commit message (Chris) - assign state pool memory ranges statically (Jason) v3 (Jason Ekstrand): - Use (LOW|HIGH)_HEAP_(MIN|MAX)_ADDRESS rather than (1 << 31) for determining which heap to use in anv_vma_free - Only return de-canonicalized addresses to the heap Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
This commit is contained in:

committed by
Jason Ekstrand

parent
6e4672f881
commit
aaea46242d
@@ -374,6 +374,9 @@ anv_physical_device_init(struct anv_physical_device *device,
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anv_gem_supports_syncobj_wait(fd);
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device->has_context_priority = anv_gem_has_context_priority(fd);
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device->use_softpin = anv_gem_get_param(fd, I915_PARAM_HAS_EXEC_SOFTPIN)
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&& device->supports_48bit_addresses;
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bool swizzled = anv_gem_get_bit6_swizzle(fd, I915_TILING_X);
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/* Starting with Gen10, the timestamp frequency of the command streamer may
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@@ -1527,6 +1530,27 @@ VkResult anv_CreateDevice(
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goto fail_fd;
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}
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if (physical_device->use_softpin) {
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if (pthread_mutex_init(&device->vma_mutex, NULL) != 0) {
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result = vk_error(VK_ERROR_INITIALIZATION_FAILED);
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goto fail_fd;
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}
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/* keep the page with address zero out of the allocator */
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util_vma_heap_init(&device->vma_lo, LOW_HEAP_MIN_ADDRESS, LOW_HEAP_SIZE);
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device->vma_lo_available =
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physical_device->memory.heaps[physical_device->memory.heap_count - 1].size;
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/* Leave the last 4GiB out of the high vma range, so that no state base
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* address + size can overflow 48 bits. For more information see the
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* comment about Wa32bitGeneralStateOffset in anv_allocator.c
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*/
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util_vma_heap_init(&device->vma_hi, HIGH_HEAP_MIN_ADDRESS,
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HIGH_HEAP_SIZE);
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device->vma_hi_available = physical_device->memory.heap_count == 1 ? 0 :
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physical_device->memory.heaps[0].size;
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}
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/* As per spec, the driver implementation may deny requests to acquire
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* a priority above the default priority (MEDIUM) if the caller does not
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* have sufficient privileges. In this scenario VK_ERROR_NOT_PERMITTED_EXT
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@@ -1887,6 +1911,66 @@ VkResult anv_DeviceWaitIdle(
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return anv_device_submit_simple_batch(device, &batch);
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}
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bool
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anv_vma_alloc(struct anv_device *device, struct anv_bo *bo)
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{
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if (!(bo->flags & EXEC_OBJECT_PINNED))
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return true;
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pthread_mutex_lock(&device->vma_mutex);
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bo->offset = 0;
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if (bo->flags & EXEC_OBJECT_SUPPORTS_48B_ADDRESS &&
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device->vma_hi_available >= bo->size) {
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uint64_t addr = util_vma_heap_alloc(&device->vma_hi, bo->size, 4096);
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if (addr) {
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bo->offset = gen_canonical_address(addr);
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assert(addr == gen_48b_address(bo->offset));
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device->vma_hi_available -= bo->size;
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}
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}
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if (bo->offset == 0 && device->vma_lo_available >= bo->size) {
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uint64_t addr = util_vma_heap_alloc(&device->vma_lo, bo->size, 4096);
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if (addr) {
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bo->offset = gen_canonical_address(addr);
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assert(addr == gen_48b_address(bo->offset));
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device->vma_lo_available -= bo->size;
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}
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}
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pthread_mutex_unlock(&device->vma_mutex);
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return bo->offset != 0;
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}
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void
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anv_vma_free(struct anv_device *device, struct anv_bo *bo)
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{
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if (!(bo->flags & EXEC_OBJECT_PINNED))
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return;
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const uint64_t addr_48b = gen_48b_address(bo->offset);
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pthread_mutex_lock(&device->vma_mutex);
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if (addr_48b >= LOW_HEAP_MIN_ADDRESS &&
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addr_48b <= LOW_HEAP_MAX_ADDRESS) {
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util_vma_heap_free(&device->vma_lo, addr_48b, bo->size);
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device->vma_lo_available += bo->size;
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} else {
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assert(addr_48b >= HIGH_HEAP_MIN_ADDRESS &&
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addr_48b <= HIGH_HEAP_MAX_ADDRESS);
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util_vma_heap_free(&device->vma_hi, addr_48b, bo->size);
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device->vma_hi_available += bo->size;
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}
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pthread_mutex_unlock(&device->vma_mutex);
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bo->offset = 0;
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}
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VkResult
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anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size)
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{
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@@ -50,6 +50,7 @@
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#include "util/list.h"
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#include "util/u_atomic.h"
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#include "util/u_vector.h"
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#include "util/vma.h"
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#include "vk_alloc.h"
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#include "vk_debug_report.h"
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@@ -80,6 +81,55 @@ struct gen_l3_config;
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#include "common/intel_log.h"
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#include "wsi_common.h"
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/* anv Virtual Memory Layout
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* =========================
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*
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* When the anv driver is determining the virtual graphics addresses of memory
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* objects itself using the softpin mechanism, the following memory ranges
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* will be used.
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*
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* Three special considerations to notice:
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*
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* (1) the dynamic state pool is located within the same 4 GiB as the low
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* heap. This is to work around a VF cache issue described in a comment in
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* anv_physical_device_init_heaps.
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*
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* (2) the binding table pool is located at lower addresses than the surface
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* state pool, within a 4 GiB range. This allows surface state base addresses
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* to cover both binding tables (16 bit offsets) and surface states (32 bit
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* offsets).
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*
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* (3) the last 4 GiB of the address space is withheld from the high
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* heap. Various hardware units will read past the end of an object for
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* various reasons. This healthy margin prevents reads from wrapping around
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* 48-bit addresses.
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*/
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#define LOW_HEAP_MIN_ADDRESS 0x000000001000ULL /* 4 KiB */
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#define LOW_HEAP_MAX_ADDRESS 0x0000bfffffffULL
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#define DYNAMIC_STATE_POOL_MIN_ADDRESS 0x0000c0000000ULL /* 3 GiB */
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#define DYNAMIC_STATE_POOL_MAX_ADDRESS 0x0000ffffffffULL
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#define BINDING_TABLE_POOL_MIN_ADDRESS 0x000100000000ULL /* 4 GiB */
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#define BINDING_TABLE_POOL_MAX_ADDRESS 0x00013fffffffULL
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#define SURFACE_STATE_POOL_MIN_ADDRESS 0x000140000000ULL /* 5 GiB */
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#define SURFACE_STATE_POOL_MAX_ADDRESS 0x00017fffffffULL
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#define INSTRUCTION_STATE_POOL_MIN_ADDRESS 0x000180000000ULL /* 6 GiB */
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#define INSTRUCTION_STATE_POOL_MAX_ADDRESS 0x0001bfffffffULL
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#define HIGH_HEAP_MIN_ADDRESS 0x0001c0000000ULL /* 7 GiB */
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#define HIGH_HEAP_MAX_ADDRESS 0xfffeffffffffULL
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#define LOW_HEAP_SIZE \
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(LOW_HEAP_MAX_ADDRESS - LOW_HEAP_MIN_ADDRESS + 1)
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#define HIGH_HEAP_SIZE \
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(HIGH_HEAP_MAX_ADDRESS - HIGH_HEAP_MIN_ADDRESS + 1)
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#define DYNAMIC_STATE_POOL_SIZE \
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(DYNAMIC_STATE_POOL_MAX_ADDRESS - DYNAMIC_STATE_POOL_MIN_ADDRESS + 1)
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#define BINDING_TABLE_POOL_SIZE \
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(BINDING_TABLE_POOL_MAX_ADDRESS - BINDING_TABLE_POOL_MIN_ADDRESS + 1)
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#define SURFACE_STATE_POOL_SIZE \
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(SURFACE_STATE_POOL_MAX_ADDRESS - SURFACE_STATE_POOL_MIN_ADDRESS + 1)
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#define INSTRUCTION_STATE_POOL_SIZE \
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(INSTRUCTION_STATE_POOL_MAX_ADDRESS - INSTRUCTION_STATE_POOL_MIN_ADDRESS + 1)
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/* Allowing different clear colors requires us to perform a depth resolve at
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* the end of certain render passes. This is because while slow clears store
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* the clear color in the HiZ buffer, fast clears (without a resolve) don't.
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@@ -791,6 +841,7 @@ struct anv_physical_device {
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bool has_syncobj;
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bool has_syncobj_wait;
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bool has_context_priority;
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bool use_softpin;
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struct anv_device_extension_table supported_extensions;
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@@ -884,6 +935,12 @@ struct anv_device {
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struct anv_device_extension_table enabled_extensions;
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struct anv_dispatch_table dispatch;
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pthread_mutex_t vma_mutex;
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struct util_vma_heap vma_lo;
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struct util_vma_heap vma_hi;
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uint64_t vma_lo_available;
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uint64_t vma_hi_available;
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struct anv_bo_pool batch_bo_pool;
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struct anv_bo_cache bo_cache;
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@@ -977,6 +1034,9 @@ int anv_gem_syncobj_wait(struct anv_device *device,
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uint32_t *handles, uint32_t num_handles,
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int64_t abs_timeout_ns, bool wait_all);
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bool anv_vma_alloc(struct anv_device *device, struct anv_bo *bo);
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void anv_vma_free(struct anv_device *device, struct anv_bo *bo);
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VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
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struct anv_reloc_list {
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