python/tests: Speed up the tests by reusing the same pipe context.
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@@ -56,6 +56,7 @@ class TextureTest(TestCase):
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def test(self):
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dev = self.dev
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ctx = self.ctx
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target = self.target
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format = self.format
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@@ -103,8 +104,6 @@ class TextureTest(TestCase):
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size = util_format_get_nblocksy(format, h) * stride
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src_raw = os.urandom(size)
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ctx = self.dev.context_create()
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ctx.surface_write_raw(src_surface, 0, 0, w, h, src_raw, stride)
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ctx.surface_copy(dst_surface, 0, 0,
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@@ -119,6 +118,7 @@ class TextureTest(TestCase):
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def main():
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dev = Device()
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ctx = dev.context_create()
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suite = TestSuite()
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targets = [
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@@ -178,6 +178,7 @@ def main():
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while zslice < depth >> level:
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test = TextureTest(
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dev = dev,
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ctx = ctx,
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target = target,
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format = format,
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width = size,
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@@ -59,6 +59,7 @@ class TextureTest(TestCase):
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def test(self):
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dev = self.dev
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ctx = self.ctx
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target = self.target
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format = self.format
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@@ -91,8 +92,6 @@ class TextureTest(TestCase):
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in_raw = os.urandom(size)
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ctx = self.dev.context_create()
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ctx.surface_write_raw(surface, 0, 0, surface.width, surface.height, in_raw, stride)
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out_raw = ctx.surface_read_raw(surface, 0, 0, surface.width, surface.height)
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@@ -103,6 +102,7 @@ class TextureTest(TestCase):
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def main():
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dev = Device()
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ctx = dev.context_create()
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suite = TestSuite()
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targets = [
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@@ -162,6 +162,7 @@ def main():
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while zslice < depth >> level:
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test = TextureTest(
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dev = dev,
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ctx = ctx,
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target = target,
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format = format,
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width = size,
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