glsl: Add a lowering pass for texture projection.
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@@ -44,6 +44,7 @@ bool do_div_to_mul_rcp(exec_list *instructions);
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bool do_explog_to_explog2(exec_list *instructions);
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bool do_function_inlining(exec_list *instructions);
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bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
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bool do_lower_texture_projection(exec_list *instructions);
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bool do_if_simplification(exec_list *instructions);
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bool do_if_to_cond_assign(exec_list *instructions);
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bool do_mat_op_to_vec(exec_list *instructions);
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