zink: zero allocate resident_defs array in ntv
this makes assert(def!=0) more reliable
Fixes: 73ef54e342
("zink: handle residency return value from sparse texture instructions")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27414>
This commit is contained in:

committed by
Marge Bot

parent
3b025d6b42
commit
aacc4e1c68
@@ -4774,7 +4774,7 @@ nir_to_spirv(struct nir_shader *s, const struct zink_shader_info *sinfo, uint32_
|
||||
/* this could be huge, so only alloc if needed since it's extremely unlikely to
|
||||
* ever be used by anything except cts
|
||||
*/
|
||||
ctx.resident_defs = ralloc_array_size(ctx.mem_ctx,
|
||||
ctx.resident_defs = rzalloc_array_size(ctx.mem_ctx,
|
||||
sizeof(SpvId), entry->ssa_alloc);
|
||||
if (!ctx.resident_defs)
|
||||
goto fail;
|
||||
|
Reference in New Issue
Block a user